Dunno if it’s possible and how hard it would be to decode and reencode with spatial audio. Wondering if something like that would or could ever be implemented in something like handbrake.

  • henfredemars@infosec.pub
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    8 days ago

    I don’t think it would be a good conversion. There would have to be some compromises. For example, does Dolby even have a concept of audio below the listener? That’s not truly 3-D like the new standard aims to be. I think some variants might have something like that.

    I imagine that you’ll be able to convert to some extent, but of course capabilities for which there’s no direct mapping won’t translate perfectly. If there’s demand for that and the standard actually catches on, I’m sure there could be some sort of conversion.

    • JohnWorks@sh.itjust.worksOP
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      8 days ago

      Yeah I’d have to wonder how the conversion would work too. Maybe like having a virtual audio setup with a virtual mic in the center lol. Technically I know it’s not mappable to channels but maybe like a virtual setup like that and specifying how many channels to record the audio track to. Not sure if any audio format would support individually mapped height channels though so maybe not possible. Guess that would also cause some complications for room correction I’d imagine.