The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

  • mammut@lemmy.world
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    1 year ago

    I’m not comparing the current state of EGS to the state of Steam from 2004.

    My point is this. Steam came out in 2004. At the time, consumers thought it sucked. A lot. Gamers filled forums with posts about how they were avoiding it, hoped it would die off, etc. Gaming magazines like CGW wrote articles about how it made the experience of installing and playing games worse than the old way of installing and playing games. Even so, consumers kept using it, and Steam eventually improved and won people over.

    EGS came out in 2018. At the time, consumers thought it sucked. A lot. Gamers filled forums with posts about how they were avoiding it, hoped it would die off, etc. Gaming websites wrote articles about how it made the experience of installing and playing games worse than the old way of installing and playing games. Even so, will consumers keep using it and will it eventually improve and win people over? Why couldn’t that happen a second time?

    • NightOwl@lemmy.one
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      1 year ago

      It’s an incredibly poor look having to even resort to comparing epic to the era of 2004. That’s like someone referring back to the days of flip phones for why a new current day phone release should get a pass. Even having to do that is a poor reflection.

      Having to rely on hypotheticals over the actual offering of epic isn’t a good look. It’s not our job or your job to convince us why epic is worth spending money in. That’s epic’s job.

      • mammut@lemmy.world
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        1 year ago

        At no point did I say Epic should get a pass. I’m saying that, just because people don’t like it and want it to go away, that doesn’t mean it will. Steam received the same negative reception and ended up being the dominant force. Gamers don’t like Windows 11, but they’ll use it when it’s required. Gamers didn’t like Windows 10. They used that too.

        I’m not trying to excuse Epic in any way. What I’m saying is that the idea that consumers will refuse to use or support EGS just because it sucks is a pipedream. Consumers have always, and probably will always, give in and use services that are required to play the games they want to play. They used Steam back when they hated it. They’re using EGS even when they hate it. They use UPlay, Origin, and whatever else when it’s required.

        EGS may well end up being the dominant force in PC gaming. Being hated or shitty is not guaranteed to stop that. That’s what I’m saying. If being hated or shitty early on were something that stopped a platform’s success, Steam would not have been successful.

    • lud@lemm.ee
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      1 year ago

      Why couldn’t that happen a second time?

      Maybe because steam is already extremely popular and has improved more in the last few years than Epic has.

      I don’t know how popular stardock was but it couldn’t have been anywhere close to how popular steam is now.

      Epic hasn’t really done anything to improve.

      • mammut@lemmy.world
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        1 year ago

        Installing games from disc was extremely popular when Steam launched, though, and, even though it was what consumers said they preferred, it eventually got replaced by Steam once enough games required Steam. The reality was that consumers, even if they didn’t like Steam and preferred the old way, weren’t willing to give up on PC gaming in order to avoid it.

        If Epic can get enough games to require EGS, I really think the same thing could happen a second time. Consumers will be pissed off, but they’re not going to give up on PC games. They’ll just go along with it.