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Cake day: April 4th, 2025

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  • Yes, you could collect energy while coasting down a hill, but it would slow you down. Which is fine if you want to slow down; this is the basis for regenerative braking. You might be thinking that a pinwheel spins like crazy in the wind, and that’s just free energy. But a pinwheel doesn’t store anything. To store energy, you need to add resistance, and the more you add, the more energy you collect and the harder it is to spin the wheel.

    So at the end of the day, you’ve got a fan at the front of the bike that is either spinning quickly with little resistance and storing little energy or one that is spinning slowly and collecting more. And the slower it spins, the more pushback there is against your forward movement.

    Despite there being two batteries, this is still a single system which uses energy to propel the bike forward and collects energy by preventing the bike from moving forward. They offset. The only way to have the energy to propel the bike is by introducing energy from another source (not related to the movement of the bike) such as a battery charged ahead of time or calorie loss of the rider (active pedaling).


  • It would wash out. Any energy collected would be at the cost of resistance. So add fans to add wind resistance. You could collect energy from coasting and braking, but that’s just tech we’ve been using for years in cars, and it comes at the cost of movement. It actively slows you down because the energy has to come from somewhere. And since energy conversion is hardly one-to-one (loss to heat, etc), storing it into a battery and then pulling it out again means you won’t gain as much as you lose.

    Energy cannot be created or destroyed. If you are generating energy, you’re taking it from somewhere, and on a bike, it’s from your forward movement.



  • Yeah, I don’t agree with this blog post at all.

    Color highlighting in code is fundamentally different than in standard text. In text, it means, “I’m important!” But in code, the purpose is to categorize. When I read code, this is important because everything is in a category and in a hierarchy. So I’ll skim through all the things of one category until I find the block I’m looking for, then skim that block to find the next category of code.

    And the they have other points like, “if you can’t recite all the colors and what they mean, then I’m right.” No you aren’t? Within ten seconds of looking at some code in some editor, my brain creates the color/category mapping, and then I’m good for the whole time I’m working. Why would I memorize it?

    The whole thing just reads like someone had an epiphany and is trying really hard to justify it.







  • Wood stoves have something called a baffle plate that redirects hot air so that it flows along the interior top of the unit before leaving through the chimney. The purpose is to heat the metal enough for radiation tranferrance. I often put a ceramic-coated cast iron kettle on top, and it will boil if left for a while. Anyone who sits on the stove would have a very bad time.

    Built in fireplaces work differently but aren’t typically sit-onable.



  • Some things I wasn’t told ahead of time but wish I had been:

    1. Your particular gfx card might have issues with your Linux distro. Save yourself a lot of troubleshooting and research ahead of time which distros are more likely to work out of the box with your card. After I started over and switched to PopOS for Nvidia, my life has been a lot easier.

    2. There is a fork of Proton called Proton-GE made by some dude with the moniker GloriousEggroll. It includes more features than base Proton like the ability to play more cutscenes and various graphical updates. For my build, it was essentially required.

    3. Just another note. Steam is great; for everything else there’s Heroic launcher. It’ll launch Gog, Epic… The non-steam launchers. And you can choose your compatibility layer, so if you install Steam first, it’ll default to Proton.



  • Oh, I’ve also played the System Shock remake. It’s pretty good in both story and game elements, but it is missing some modern refinements that make games more accessible. So just expect that if you play it, you might have to take some notes about objectives and codes that a modern game would just remember for you. I don’t think it’s a detriment, and you may end up enjoying the more obtuse nature.

    And then maybe you too can take a long break from the game and come back to think, “What the hell was I doing?”