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Joined 2 months ago
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Cake day: February 13th, 2026

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  • I AM NOT A LAWYER, so this message is for entertainment purposes only and should not be considered legal advice. Double check all information with a legal expert. If your income is low you could contact the Juridisch Loket for free.

    I believe the law states that a company has to accept a written (schriftelijk) cancellation. Case law has established that email counts as written communication.

    You also have to be able to cancel your subscription in the same way it was established. If you joined online you should also be able to cancel online. I think this may include email. Moreover, cancelling should be no more complicated than getting a subscription.

    If you can prove the email was sent and received, I think you should have a very strong case. Their conditions may state you have to cancel through the website, but this should be null and void (nietig) in court.

    The cancellation delay (opzegtermijn) can be no more than one month. So they should only be able to charge you for the month in which the email was sent and the month after that.


  • So the additional conditions include:

    • the obligation to retain the original product logo (Section 7(b));
    • the denial of any rights to use the copyright holder’s trademarks (Section 7(e)).

    Those sound contradictory to me. You have to retain the original branding, but presumably that branding has been trademarked by OnlyOffice. Sounds like this makes it impossible to create and distribute a fork without their permission. If you can’t do that OnlyOffice is only source available, not truly open source.



  • Me and my brother combined our money to buy Cyberia (1994). This was a fmv (full motion video) game, which still seemed like a pretty cool concept at the time. We bought it because we were really impressed with the demo, which came on a CD-ROM that was bundled with PC Gamer or some other magazine.

    The demo was a section of the game where you were flying around in some sort of aeroplane. The only thing you controlled was the gun. The enemies were superimposed on top of the video, which was fixed.

    I enjoyed the flying sections in the full game, but there were also parts where you controlled the main character on the ground. You could only move him between fixed positions and postures, because fmv. In some places you had to shoot enemies, which required very precise timing. This was too hard for me at the time.

    I think I kind of regretted spending my money on it at the time, but only a little.



  • Adapting an American sketch show in the UK, the country that created Monty Python and Little Britain, is a bold move. It’s a bit like opening a Star Bucks in Italy or a hotdog stand in Germany. Though I’m not familiar with any British sketch show that was done completely live.

    So of course I was expecting it to be “quite good” (a little disappointing), but I was somewhat pleasantly surprised. I daresay it was downright adequate! Being a bit of a fan, it’s hard for me to hate on Tina Fey. It was a bit odd to see British comedians do SNL-style comedy, but it worked better than I expected. I think there might be potential synergy there! If the SNL UK cast and crew manage to put their own spin on the concept and find their own voice, I think it could eventually get pretty good, even by British standards.

    I already liked it better than any American episode of SNL I’ve seen, though.









  • Honestly, if you’re that easily discouraged, maybe you should give up.

    Ask yourself, are you passionate enough about telling stories and creating comic books? If this is your first comic book it probably won’t be very good. If you want to become a good writer you need to put in the work. Finish this graphic novel, reflect on what did and didn’t work and make another one, and another and another.

    Even if you do become a good author eventually, chances of commercial success are very slim. For every writer that succeeds, there’s a hundred who failed. At the end of the day, the only thing that keeps struggling artists going is sheer love of the game.

    Do you care enough about this story, that even if only your mom and a handful of other people end up enjoying it, it was still worth telling? If not, then you’ll never make it. If you do, then you probably still won’t make it.

    From what you told us, your friend doesn’t sound like a great friend or critic. What is stupid about it? Why would that stop people from being interested? Even stupid things can be very entertaining. Evil Dead 3: Army of Darkness is very stupid, but one of my favourite movies. Ask your friend for some constructive criticism or just ignore them.