he/him

Nerd, programmer, writer. I like making things!

  • 58 Posts
  • 960 Comments
Joined 1 year ago
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Cake day: June 20th, 2023

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  • One of the most requested features is the ability to debug the running game from within the editor including pausing the game, clicking on elements within the scene, and embedding the running game window inside the editor. Dev4 comes with the first two of these workflows thanks to the contribution from YeldhamDev of Lone Wolf Technology & W4 Games, users are now able to explore their project’s world freely!

    The actual embedding of the game window into the editor will come later in a subsequent PR.

    This is a great update!


  • I want a VR shooter that actually uses the tech interestingly. Give me sections of Zero G with full 6dof. Give me quirky weapons with panels you slide open when they overheat and barrels that twist to change firing mode. Give me abilities that I could only use with a virtual pair of hands, like slingshotting grenades without dropping my primary or reaching into things to grab loot. Also make the gunplay feel like Pavlov because it’s the best.

    Easy enough, right? 😅

    Edit: also use eye tracking to make the horror better