The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Cake day: July 24th, 2023

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  • Entirely up to the game & how interesting the post-game stuff is.

    I have 100%'s eg. Batman: Arkham Asylum (on normal, not gonna try-hard it). The amount of collectibles was within the toleranse and it was fairly fun to hunt the items with the hints provided.

    Now, few years forward with Arkham City and Arkham Knight? Hard nope. Too many collectibles/activities/timewasters, stupendously huge areas, too obscure hints, nah, nopety-nope-nope. And the good ending in AK was tied to finishing “optional activities” which I just could not be bothered with, watched the ending on youtube and uninstalled.

    Diablo-likes I can grind for hundreds, if not thousands of hours, as the “click go brrrr, get item of +1 betterness” after campaign is fun for surprisingly long periods for me. But at the moment I have the problem that I have pretty much played all of the available ones (edit: ones that I’m willing to buy, that is).










  • Started playing Rauniot - a post-apocalyptic isometric point&click adventure game set in Lapland. Only few hours in and the vibes are great, although the voice acting and dialogue feels … I dunno, it’s not “bad”, but it feels a bit “off”, like it’s written by “semi-edgy artsyfartsy” type, and the dialogue is performed by aliens who only got the tldr version of how to act human.

    Visually the game looks quite a bit like Fallout 1 and 2, just with higher colordepth and resolution. Sound (apart from dialogue) is pretty ambient. So all good in my books. And I gotta respect the absolutely slamming metal tune the main character is blasting in their car during the intro sequence. Hell. Yea. \,,/

    Puzzles have been mostly “find a tool to do x”, some items (eg. a rope in the first screen of the game) do blend into the background, so hovering over everything on the screen is a must. Interactables are highlighted in yellow outline, which on some cases can be really soft and it blends to the apocalyptic colorpalette of sepia/brown/gray surprisingly well, but at least all interactable things have a soundeffect when hovered with a mouse.

    Gotta play more, I do want to see where it goes with the story and puzzles later on.





  • The daw/music software? Just wine. used wine to install the app & vst plugins, then just using the “start menu” shortcut for the app to run it. I did have to use winetricks to install dxvk on the prefix (without it, some plugin ui’s did not work properly), but after that it works fine.

    as for “does it run good” - well enough for me. Some of the guitar/bass amps and instruments I use seem to use noticeably more cpu than on windows


  • yep, this.

    basically, games that need some extra dll file to get mods running, it’s generally just adding WINEDLLOVERRIDES=“nameofthedll=n,b” as env var for the game and off to modded adventures it is.

    I haven’t tested this, but fairly sure you could just install vortex, mo2 or whatever other modmanager to same prefix as where the game is.


  • Malix@sopuli.xyztoLinux@lemmy.ml*Permanently Deleted*
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    15 days ago

    Depends really on the games and software you require.

    For games, check:

    In general, indies and singleplayer games generally work fine. Battlefield/Fortnite/etc hugely popular multiplayer stuff with kernel-level anticheats generally doesn’t.

    I’ve only ever set up few printers to work on linux, and they’ve been bigger office printers. And they’ve all worked with minimal effort. Absolutely no idea about home printers.

    edit: as for windows software support, generally win-apps run on wine. Some really well, some with issues, and then some just dont. Afaik eg. ancient versions of Photoshop run, more recent ones don’t.

    I run a windows version of a music software (renoise) because my effects/instruments have only windows versions. It works, but performance isn’t quite as good as it was on actual windows.