

Guessing or do you have some edge case to present? Last I tried portal 2 ran fine on 64bit system. In fact I’m not entirely use I have ever actually ran it on 32bit one.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.


Guessing or do you have some edge case to present? Last I tried portal 2 ran fine on 64bit system. In fact I’m not entirely use I have ever actually ran it on 32bit one.


While true… I’m not aware of a single 16-bit game sold by steam. Are there actually any? (EDIT: I mean in context of Steam, ofc. systems running older 16bit games probably are not getting them from Steam).
Admittedly sample size of 1, but the only 16bit windows game I care about (Castle of the winds) runs fine on wine.
Same.
I had been dualbooting between win10 and linux for quite some time, but at some point near the win10 EOL, I realized I had not booted to windows in ~8 months or so. Decided it was time to nuke the windows partitions.


Okular? Iirc it opens cbt and the likes fine.
I don’t think btop even records to any output file, it’s more of a “taskmanager with graphs” than a logging utility.
btop? it’s pretty customizable, if a bit too flashy (by default) to my liking. https://github.com/aristocratos/btop - should be available on repositories for most distros.
oh wow. That sounds like quite a bit of troubleshooting.
hmm, if the steam’s controller translation gets in the way, can’t you just… disable steam overlay for the game? That should prevent the translation.
never mind the display, that cockpit is glorious tho. How much of a configuration hell is it with game? Elite (AFAIK) accepts pretty much anything as an input, but what about other games?


it’s kinda wild, they duplicated the data several times to supposedly help loading times on mechanical hdd’s. I guess to keep data sequential and minimize seeks?
And yet, I guess it was technically true:
Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases.
I don’t know how long the loading times in the game are, as I don’t play this. But surely +/- few seconds is negligible vs 130 GB duplicated data.


Defender is antimalware/antivirus. There at least used to be a separate firewall in windows, but not sure if it’s a part of defender or not.
Either way, “firewall” is traffic control, antimalware/virus is the execution guardian.


you can always add eg. a swap file later if needed - apparently not as good as a swap partition, but it is more flexible. With 48 GB of ram I hardly think you’re going to have issues, but that depends entirely on what do you do with the system.
Firewall isn’t really helping the system against you, it’s to block ousiders getting in - more or less.
install locations: if you just use what’s in mint’s repositories, you don’t really need to think about it. Out-of-repository stuff like steam games etc generally live in ~/.steam or so. Or in some dedicated path you configure in steam/whatever.
As for snap/flatpaks/whatever, haven’t used a single one. But in general: I’d favor the distribution’s repos, if at all possible for installs. If the app isn’t there, but is in snap… fine, I guess? As long as it’s managed by some kind of package manager for easy install/update/uninstall. But having to manually download and install from a website? Rather not, that’s when the maintenance becomes manual.
And of course, opinions are opionated. Your system, your rules. :P
https://en.wikipedia.org/wiki/Rubber_duck_debugging
tldr; basically you explain your buggy code to the duck, and when you explain it, you suddenly realize what the issue is.
any inanimate or even imaginary object works, but rubber duck is the classic option.


is Steam a flatpak or such on Bazzite? AFAIK that makes quite a difference. DE shouldn’t, but… who knows.
Either way, if the change was a positive one, it’s great.


Curious to know what happened with Bazzite to make you switch. I haven’t used it myself but I’ve only heard good things about it.
Been thinking of trying out cachy, but I already have perfectly good and configured Arch, so haven’t bothered.
Edit: 498 days? Holy… It feels like 365d was just a moment ago


that does sound quite cool. I’ll have to check this out, feels like something I would have really enjoyed as a kid.
Thanks!


only played the shareware, until I found out that the full game was eventually released as freeware.
Then years after I went to game store and bought One Must Fall: Battlegrounds on release day… mistakes were made.


somehow missed zzt entirely, never played it, seen some random screenshots back in the day and thought it was some kind of weird nethack -clone with occasional ascii graphics. But also the only few screenshots I recall looked like nethack, with ascii smiley -character instead lf @ as user avatar.
So… it’s some kind of game engine which you can script to make any kind of game, kinda?
…yea I can’t get the smoke to work either, even in new scene with quicksmoke. Works fine on EEVEE, but Cycles… nothing, doesn’t matter if rendering on CPU or GPU.
If it matters, blender 5.0.1, linux, rtx3090.
Probably a good time to make a bug ticket out of that.