Looks pretty cool. Hoping performance to be good.
Looks pretty cool. Hoping performance to be good.
First, the game is not named “Link”, now this…
Such a disappointment!
…and I still have so much cool games to play on it…
Can’t wait for the Fortnite x Mario x Starwars collab…
Despict being happy to see a new MP entry, I’m surprised by the lack difference between this and the remaster.
Is the culture of Rust/Cargo getting as bad as JS/NPM these days
Thanks for saying it.
When I see some rust projects, they looks like they where managed by JS devs (“1 need, 1 package”) that want to do compiled language… The amount of dependencies can be utterly insane.
For me, it mostly means rust have a strong package system, not that rust have good devs.
I’m doing Python at work and you have to use a many pypi package for financial reasons (yet, I restrict myself as much as possible), but seeing this mindset is scope specific open source project is crazy.
All of this does not means all rust (or JS) devs are bad, its just a consequence of bringing code to the masses: Its a good thing in many way. Lets acknowledge this and not being impressed by badly engineered dependency choices.
Yes, bad use of API shouldn’t be use as reference, but it also increases Valheim (which does not seems to be the best API us ever):
I can confirm, this also brings Valheim from 45 to 70-80 FPS on my machine (4090M, 7945HX) at 1080p Ultra Settings.
Commit here.
They simply added this line op.max_unroll_iterations = 32;
, related to NIR shader compilation. Passed to NIR here.
(I stop here, lost track and interest in further investigation)
All we need is 8K AI scaled Doom 1993 at 120 fps on ourprinter LCD screen.
I was a fan of STALKER. What is Anomaly?
I know many don’t like it, but Supreme Commander 2 is very fun 1V1. It’s a good mix between build engine and classical RTS.
Just don’t play the campaign, its a disaster.
This and CC Generals are the best non-Blizzard RTS to date, IMHO.
Generals is hard to run on Linux, but DoW runs flawlessly.
Haha, a PA fellow here!
PA is very cool when you find players matching your skills. I have good memories of 4V4 games, when both teams synchronise to puts players with the same level at the same starting location so everyone have fun.
It does not have that much soul, IMHO, and performance problems when games stands too long on multiplanetary systems.
Of course they do, but their are not big in number and market share. Maybe « Almost all world wide deployed critical infrastructures runs on Linux » is a better statement.
The other thing is companies care about CVEs as they use Linux to run their critical infrastructures.
Looks nice, but there always a gap between trailer quality and what is delivered.
Hope for the best.
When we will be next to death’s door and Earth will we burn, we will have FZeroGX 99.
…but there will not be enough human being left to fill a race.
Can’t wait!
Unity invested a lot in the game engine battle. They loose it and now they need to get cash back.
Doing the dickest move possible reveal they totally abandoned any long term plan.
Let’s not keep our expectation for a brighter future too high. UE is now in a dominant position and also have a lot of cash to get back. It will surely be smoother, but still, the time of affordable AAA game engine will slow down.
Thanks a lot for the detailed answer.
Having being in the emulator development scene, you have no idea how much you are wrong. “120 fps with glitches” is not “first class”. ;)
I have a bad feeling about Switch performances for this. I don’t remember any non-Nintendo open world game that work fine on Switch.