

Late-game the encounter rate gets so high that you fill your “stash” of enemies incredibly fast.
And since the game also goes incredibly “anti-girinding” in the second half you’re not only fighting tons of enemies but often also getting almost zero XP out of it. That made the game feel like a huge slog to me.
The difficulty spike is different matter though. That’s mostly about the bosses.


Yeah, it’s incredibly weird.
There’s a way to “empty” your stash of monsters without battling but it requires you to teleport to a certain place, pay a fee, then teleport back which is very awkward and requires you to be at a checkpoint.