Ah that’s too bad. Either way, I wonder if Lies of P will be changed at all from the Steam demo; I remember the developers mentioned making the dodge smoother before release.
Ah that’s too bad. Either way, I wonder if Lies of P will be changed at all from the Steam demo; I remember the developers mentioned making the dodge smoother before release.
Is this only on Xbox or also on PC?
I think that would be great! I’m sure it’s more difficult than it seems, though, to port over the entire backend to Lemmy, especially with its decentralized nature. Also I’m sure Christian is a bit burnt out after the Reddit fiasco, so I can’t fault him for taking a breather.
Apollo is similar! iirc the only “functional” feature locked beyond a paywall is submitting posts (which you could argue is a pretty big feature to lock away). But I think the majority of users rarely submit posts, and the “pro” tier was just a one-time $5 payment. I found Apollo very intuitive to use and very minimalistic; there was very little fluff to distract from posts and comments.
Perhaps! This should be triggered by searching “!boston@lemmy.world” from lemmy.ml, correct?
Yeah possibly! I think the second issue I mentioned is still occurring, though. Namely, lemmy.ml/c/boston@lemmy.world returns a 404 error (and also for Kbin.social).
Certain communities seem to be inaccessible from Lemmy.world and vice versa. For instance, if I try to access /c/boston in Lemmy.ml via lemmy.world/c/boston@lemmy.ml, I get a “404: couldnt_find_community” error. Similarly, trying to access /c/boston in Lemmy.world from either Kbin.social (via kbin.social/m/boston@lemmy.world) or Lemmy.ml (via lemmy.ml/c/boston@lemmy.world) both give 404 errors.
Yeah, I can imagine it being incredible for racing games. I guess most racing games all allow simultaneous kb/joystick?
Are there any unexpected benefits you found of the optical switch vs. the classic mechanical switches?
This is what I did too! In my case, it was partly because my monitor (Samsung Odyssey G8) had issues with flickering when games had high frame rates (e.g. 2D games and game menus) without the fps cap.