

Also, using C++ has vtable/exception overhead. No-go.
That’s just nonsense. The kernel and most other big C projects are full of structs with manual re-implementations of vtables.
If you don’t want exceptions (I don’t either), C++ doesn’t require you to use them. KDE software builds without them.


That’s wrong. You can’t stream from the SteamOS game mode specifically, but streaming from a Linux desktop works.