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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I’m a bit surprised nobody mentioned the kernel-level anti-cheat, especially with Lemmy being a very security/privacy-centric place. That was implemented years after people spent money on the game and then basically stole the game/content unless you agreed to a huge change to the policy.

    I stopped playing because they implemented that. There’s zero reason for that to ever be a thing in order to just play a game. Especially with the amount of machine-learning we have on what is and isn’t possible for humans to do, detection is completely possible server-side.






  • Just taking random assets from the Unreal store and jamming them together to make a quick buck or releasing a game with different-colored models is “ripping”.

    After playing Palworld for about 15 hours, I can confidently say that it has gameplay elements from a lot of different games, but they are integrated together seamlessly (at least for an Early Access title) and expanded upon. Pals aren’t just something you capture and sit in a PC forever. They have different stats that actually help you while exploring (running/mining faster) or help keep your base running (water your garden better). You are also incentivized to keep catching more to level up your character and level up your party.

    It also has elements from Zelda with the climbing, exploring, and gliding. It has elements from ARK with leveling to get new crafting recipes and upgrading stats. It has elements from Elden Ring, like you can roll to dodge. Wait, that’s a simple mechanic…

    Just like every game I’ve mentioned so far, they have elements from other games or simple mechanics that other genres have. They’ve used them cohesively and expanded upon to build a better game. Palworld is no different. Is it game of the year? Probably not. But it’s a fun game that isn’t as derivative as people are trying to make it seem.




  • I’m trying to determine if this is satire or not. I’ll respond anyways if it is just to share a point of view for anybody else reading though.

    EDIT: I just saw the username and saw you commented above. The below still stands for everything the average big truck American embodies though.

    Besides the fact you have an oversized, $30,000+ vehicle for just grocery shopping (as you say “so you get some use out of it”), the ideal walkable/bikable city will save you time plus has the added benefit of making you healthier too. The exercise you get and reduced air pollution will have a noticeable affect on health and lifespan.

    As for time saving, you say you spend ~40 minutes traveling to the big box store, but a walkable city would have more stores closer to you so you could just take a short 10 minute walk or 4 minute bike ride to them.

    The umbrella and bag situation is an easy fix though, just spend like $100 on raincoat, backpack, etc.; you didn’t mind spending $30,000 on a truck. I know some people need a vehicle for longer travel, but that’s the point people are trying to make. Having every American require a multi-thousand dollar more of transportation when $500 for a bike and equipment is just insane.



  • I am very happy they’re doing this since it allows for more build diversity.

    That being said, nothing really stood out as a big change to me (probably because I suck at theorycrafting). I feel like the specializations, weapons, and skills are tied so close together to really get good synergy. For example sword really only works on holosmith since you need that specialization to get the bonus effects on the sword. I’m sure some niche builds will come out of it, but I feel like they need tweak some skills and core traits to really open up the build possibilities.