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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Thevideo settings are the same on all configurable options. They’re set to max.

    It’s possible the Linux version is defaulting to OGL and the Windows version is using d3d-as-implemented-in-vulkan, (or a similar situation) which could cause some differences in rendering or capabilities.

    I think this is likely the reason. Which makes me think this sort of difference might exist across other games that use D3D on Windows and GL on Linux. Difference in Capabilities along with time spent making something look the way the developers want it to look on those capabilities. So if they spend a lot more time on the Windows version, they might fix things to look alright on D3D and leave them be however they turn out on GL.















  • All of this makes sense but none of it will change the mind of the person who shot the guy recently or the next one, or the number of such people the system creates. I’m merely pointing out that the system creates these people and they will kill others. The person who killed the CEO recently was already beyond the reasoning you’re suggesting. There’s no point considering these rational reasons when we have proof some folks don’t stop because of them. Instead I think it’s useful to look at what conditions got a person to disregard them. If we want to make a prediction we could observe how those conditions are likely to develop. I think that part is obvious. So I conclude the system will create more such people. If they get numerous enough, I speculate they might start organizing into groups too.