• 1 Post
  • 581 Comments
Joined 2 years ago
cake
Cake day: September 3rd, 2023

help-circle
  • Steam Link doesn’t work on my Quest 3. it used to, about 2 or 3 versions ago, but for a year I had to revert to “previous version”. And then a couple months ago they rolled another one, the new one still doesn’t work, and the old one that did is now out of reach. I can’t get more than 3 minutes of streaming before a mysterious 451 error crash. Not even playing a game, just being on the SteamVR interface.

    I’ve tried everything, I’ve reported many times on the Steam VR discussions, and plenty of people with Quests are struggling there too. I have used the exact same PC and wifi router (that’s completely dedicated to the headset to PC connection) at two different places, and in one it sorts of work, but in the other it’s completely unplayable.

    Of course I can’t recommend using Meta Link either. It’s crap and it doesn’t play nice with Steam VR (which is still required for playing Steam games). Instead I’ve given up and got Virtual Desktop. Best streaming I ever had, in all configurations, and connections that last hours.



  • I’m in France. Local implementation of the EU law may be different in other countries (that’s how EU laws work) but here every digital content store, including Steam, just has you ticking the box that says “You agree to no use your legal period of 14 days to cancel this purchase”, and then they can do whatever they want.

    Steam’s refund policy is their own. And though it’s mostly a good thing for customers, in my opinion, it’s also an attempt to defuse some valid criticism. Easier to keep not controlling any of the broken or zero effort unity tutorial/asset flip shit that gets released on the store routinely if you can tell people “just refund”.


  • The travel ticket thing

    That’s the one, the thing that let you go to random deserted islands, usually for materials. It was just never meant to be printed en masse and hoarded like capital.

    I think the idea of needing an economy between players in AC is a bit ridiculous too anyway. My only “trades” with other players, if you could call them that, were stuff like “you can go pick some of my extra blue roses, and please get me that cool red godzilla variant from your town”.


  • NH tends to be “softer” in general, and I do regret some choices too, including that one a bit, but I think it would have been a lot harder to maintain to go back to all those little choices and put toggles on them. Especially with all the complaints around everything that was “wrong” back around NH’s debut (with people arguing a lot about how wrong it was).

    There has been a lot of QoL added to updates, which makes me think they did hear some of the most common annoyances people had, but if you weren’t there around the first months, you can’t imagine the level of drama going on.

    Including stuff that were only problems because of people making up their own rules and getting upset when it was not streamlined enough.

    I don’t hear a lot about that anymore, but there was a lot of people trying for a better online player economy (…yeah, not sure why). Their problem was the most common currency, bells, was too easy to cheese/get through cheating. So they turned to another “currency”, the Nook Miles Ticket. Since you get it from miles, and miles are rewarded for actually imteracting with the game a lot, it felt more “valuable” to them (hell, they put proof of work into freaking Animal Crossing).

    Since normally tickets have only one purpose on-game and that’s visiting a singular mystery island, the miles redeeming machine only gives one ticket at a time with a fairly long interaction. For normal use, it’s completely fine. But of course people wanting to use them as money complained s lot about how long it is to spit out a hundred “NMTs”.


  • One of the things that don’t exist anymore in NH but was still a thing in NL is villagers can move in and most importantly out without you noticing, because you can only convince them to stay if you catch them the day they decide to move.

    In NH they’re basically stuck with you forever until they tell you they consider moving, and then you can tell them not too. And you can also try to choose a new villager by meeting random ones on desert islands (though you can still just leave it completely to chance too). Depending on who you ask, some prefer the bit of simulated independence, others can’t stand the idea of their “dream villager” leaving if they missed the day.

    By the way the same masked rabbit is living in my NH town right now! She’s called Grisette in French.













  • For me personally, I tend to look at things in terms of costs and benefits. Through that lens, most games seem like a bad deal. In principle, I like some of the more quirky or esoteric ones, but it quickly seems like a lot to learn relative the payout.

    This is where you lost me. The title of your post is about how you don’t get “long” video games, then you go about costs vs benefits.

    First I tend to dismiss any kind of correlation between how long a game is and how good it is. There are fantastic games on the shorter side. there are basically infinite games that manage to be engaging through and through. There are terrible games of all lengths that are full of boring padding.

    But even seeing it through the cost vs benefit lens (in a kind of naive way), wouldn’t it mean a longer game is more “worth it”?

    And why is “a lot to learn” is listed as a negative? If you are enjoying what you’re doing, you probably don’t mind that it takes some time. If you don’t, why are you playing that game at all? Games are not an investment. Like all entertainment media, engaging with them is supposed to be fun, or interesting, or evoking something you want to feel right now at least.

    Regarding FPS, not sure where you got that idea. They’ve been common and popular for very long. Doom was a cliche image for the public representation of video games for a long time. Big FPS games (especially the military kind) have always sold like hotcakes and were long tied with sports games for “those games that are bought by people who don’t play anything else”. If anything, they’ve progressively lost a bit of ground to third person shooters, but they were always strong.