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Joined 2 years ago
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Cake day: September 3rd, 2023

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  • Regarding how quickly Instagram started sending them personal stuff… Letting an app access your location, especially if it’s not a one-time authorisation, is basically telling it who you are.

    There was a newspaper investigation recently on data brokers, they approached one to get a sample of their data. It was “anonymous” data, only in the sense it didn’t contain names. Using Apple’s advertiser ID, they had no problem building profiles from specific devices and could easily identify a lot of their own employees, simply because their routine around a location made it clear it was their workplace. And from there, it was not hard to find out on the data what their home address was.

    It probably took only location for the burner phone Instagram to know that this is either the same person, or someone closely related to them.


  • Basically the only positives of getting a key card rather than getting the game from the e-shop is being able to lend the game to anyone or resell it. Nothing else.

    Most people I could lend the game to are in my online group so I could do this with virtual cards of e-shop games too, including DLC, and I basically never resell games. One could remark that you need online and a functioning e-shop server to lend a virtual card…but you’ll also need it to install a game from a key card anyway.

    If a game is going to require the internet to install/reinstall and is going to sit entirely in my console’s memory, I am not carrying around an extra empty bit of plastic just to be able to start it. I used to get the games I could in physical form, but to me, they finally made it. They essentially made physical cards worse than full digital in every way.









  • Dead Cells had one for me, in the boss fight against the Giant. Spoiler.

    Spoiler

    The giant is a very melancholic, dignified old servant who’s feeling betrayed and disappointed in the player (long story, happens before the game, you don’t remember it and you’re only just piecing together what happened).

    When he dies, he starts slowly sinking in lava with a very sad expression, with a speech about how “You were an example to us all”, lamenting about what happened, etc… And just before being completely immerged, with just his hand still reaching out of lava…

    “You…”

    “…are an ass!” And he flips you off.

    Perfect delivery.




  • brsrklf@jlai.lutoComic Strips@lemmy.world*Permanently Deleted*
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    9 days ago

    I am not in that age group anymore and I can’t tell what war I was supposed to be obsessed with.

    Ah, yeah, around that time, maybe Fire Emblem. This is the “Crimean war” I used to be obsessed with, until…

    Fuck. I think I found the actual war. Definitely not something I’m enjoying, at all.


  • Imaginary numbers are a perfect example of that. It’s basically just “Okay, in the common number theory, you can’t get the square root of a negative number. What if you could?”. And what do you know, you can build a consistent theory where square root of -1 exists, and it has surprising properties.

    Intuitively, good luck trying to make sense of it. But it doesn’t matter, it works, and it’s useful to build other stuff. That in turn can be used as modelling tools in physics and all.


  • The comparison doesn’t work. Maths are abstract, you don’t “believe” in it. You build a consistent theory with minimum assumptions (axioms) and if something stops being consistent, it means some of your assumptions don’t work and you need to change them to build a better theory. Maths is an abstract tool, not a representation of reality.

    Infinity is just a concept you can define. There are tools to demonstrate something is true over an infinite space and obviously, you need those for a lot of basic maths. You’re not going to go anywhere in basic arithmetic or geometry if you can’t prove anything works over the infinite set of numbers or the infinite space.


  • I love that game, but if you are not enjoying it at that point I am not sure I can see it getting better for you for the rest of it.

    Though if you just beat Orochi, that’s more like a quarter of the game if memory serves. Ōkami is quite longer than your classic Legend of Zelda game, I’d say for me it took a bit more than twice as long to complete the first time compared to, say, Twilight Princess.

    Its story is more like a series of legends rather than a unified storyline, which didn’t bother me since it fits the mythology theme.




  • brsrklf@jlai.luOPtoSkyrim Mods@lemmy.worldVR modding
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    15 days ago

    No need to feel awful, I am aware lemmy communities in general are not that active and this is kind of a niche inside one.

    I do use MO2, indeed it makes experimenting with mods a lot easier, since you can remove and swap everything cleanly. I have not tried using any mod list though, I mostly hunt for every mod the old way.

    I wasn’t aware you could get the free CC stuff to work with VR. I need to try that.

    Obviously I use VRIK, HIGGS, PLANCK, spell wheel. Completely necesary for immersion and spending the less possible time in the inventory menu. Inventory is not even fun in flat Elder Scrolls, it’s totally shit in VR. It was a bit hard to find good holster positions in VRIK and use them reliably, but once it works, it’s very satisfying.

    Oh, and weapon throw. Crazy fun. I am just using the Thor Hammer settings with a bit longer auto-return so it’s not completely overpowered. I tried manual thrown weapon pickup but it doesn’t work great IMO. But sheathing daggers everywhere on your arms/thighs to throw in a fight is great. Occasionally an axe for those “fuck you in particular” moments.

    On a graphical level, I am using a lot of replacers (cathedral plants and armours, SMIM, 3BBB and HIMBO bodies and related clothes replacers). The plants in particular are impossible to not replace for me, the default models are so low poly and they’re so literally in your face all the time in VR it’s kind of unbearable. I got oBody (NPC-level body variants) to work and it’s great for variety, although it has the con of needing Racemenu VR which is still a huge mess. Chargen UI is completely botched, list menus mostly don’t work, overlays cause invisibility glitches and need to be disabled…

    I have tried community shaders but never got it to work, lots of glitches, weird UI shadows, weird water that literally hurts eyes. So I just went back and just use LUX to improve lighting a bit. The effect is limited, Quest headset is not good with dark environments so I don’t set it too dark, but it’s still better than vanilla.

    Interesting NPCs is a must to me, they’ve got good companions and I often wonder whether their flavour NPC are a vanilla character I had not noticed or from the mod. Well, until they start speaking for ages, because no vanilla NPC has that much dialogue, sometimes they really go overboard. But it’s nice. Using Nether’s Follower Frawework to manage standard companions.

    My quest/NPC selection is a bit limited because I don’t want to use Fuz Ro D-oh VR for non-voiced lines. I would if it was only acrivated for silent lines, but the VR version apparently can only work by always activating subtitles, and it’s too distracting in VR IMO.

    Tried some immersive stuff like the mine, chop and drop physics-based stuff (better than the glitchy vanilla non-animation, especially mining), auto-sneak and jump with headset height (works, but a bit hard to find good height thresholds and just a bit tiring if you sneak a lot).

    And a ungodly amount of custom clothing and armour, but, that’s just my unhealthy addiction.