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Fantastic way to put it.
Fantastic way to put it.
RDR2. I like every game design philosophy this game stands for. I love how slower-paced and contemplative, how tactile with everything it is. I just can’t summon the excitement to go through the story.
Here’s hoping we’ll keep on growing!
I honestly really like the looks of it, even if I will miss Olisar’s uniqueness.
Yes, although I think with the sound turned off so it wouldn’t distract me to get the rhythm right.
I’d say Hyper Light Drifter’s 800-dash challenge. It was dumb and daft but boy am I still proud I got it done.
I get what he’s getting at. Systemic games tend to have a crapton of edge cases that, statistically and combined with something open-world, will have a higher density of bugs.
I’d still argue that Bethesda is extremely gung-ho about shipping those products utterly broken and not respecting the minima of quality they are beholden to. Those are the games they wish to make and theirs is the burden of making sure they function properly. It comes with the territory of huge sales they each enjoy. There is a sliding scale between utterly broken and more buggy than average. They lean toward the former on release day, and that’s not okay.
I would also make the point that while it’s true consumers are a little too uninformed, reviewers absolutely are taking the piss when it comes to pointing out and properly tanking reviews on account of technical issues. It seems that even the most broken, egregious technical problems results at most in a 10 or 20% docking of the final score.
I did like in particular how they really focused on all the edge cases that are going to arise from pocket carriers and larger ships, with nested doll situations.
…or they just decided to give Tony Z his own day to wildly build our hype in Quanta :D
I’d watch that :p.
The issue is that once they start heading down that path, they will probably start enshittifying the experience for non-paying users.
I don’t think his position is reasonable. JRPG does describe an RPG subgenre, just like CRPG or ARPG do. They have specific formats, structures and tropes that they all adhere to religiously.
He also omits the fact that not all RPGs coming out of Japan are called that. Once they stray enough from the trope of the genres, they are no longer included in it. If it looks like a duck, quacks like a duck…
Finally, acting as if people have a racist or discriminatory slight against those games because of the term… I don’t think I’ve ever seen people do that, other than disliking the general style and anime aesthetic which is entirely fair?
I don’t get him.
If there is one last glorious memory I’ll take away from reddit, I can live with it being this one.
I have opinions on where things are at but the gist is that building what they are, a systemic game with ridiculous scope compared to the typical 3rd-person climby-open-world-rpg-shooter, is always going to be a tall order. Doing that while building the underlying tech, studios, processes and tools from scratch with an ever-inflating business and Star Citizen at the same time… Now that’s a doozy.
Being silent is the result of them sharing more during earlier times, and the resulting backlash from when things would change or when they themselves set the wrong expectations in terms of timelines. People took date estimates without the associated caveat that follows every game development milestone, and so they just clammed up as a result.
Of course they are working on it. Last Citizen Con had them demonstrating a lot that shows it has matured hugely. I suggest you watch that, and the progress tracker if you want a good idea for where their efforts are being sent.
Edit : typos.
This is just adorable. Poor s!