The Hbomberguy video isn’t about IH, it’s a relatively small part in a much larger video…
The Hbomberguy video isn’t about IH, it’s a relatively small part in a much larger video…
Do you mean it constantly does it when a monitor is turned off or that when you initially turn off a monitor, it rearranges all windows to fit on the remaining monitor.
If the first, I’m not sure what the problem might be, but the second is pretty normal, I think. The card sees that the display was detached and moves your windows to the attached display so you can see them.
If you were missing firmware, that’s not actually a driver issue. You do need the firmware and (unless you also installed the professional drivers as well) you should be all good now and using the full open source stack.
Anyway, glad to hear it’s working for you!
So…what can I do? Neon is mostly Ubuntu 22.04 to most effects. Kernel is 6.2.0-36-generic.
The kernel in use should support RDNA3, I believe.
Edit: judging from the comment made a bit ago, it wasn’t the kernel or mesa, they were just missing the firmware. And yeah, that’ll do it. I remember being frustrated with my 7900xtx not working on Pop! before I pulled in the firmware back on release.
As others have said “Ya doin it wrong!”
AMD has the AMDGPU kernel driver already in place in the linux kernel, and excluding the newest generations of cards for about a month or two after they come out, that part should work fine. Additionally, you need Mesa installed for the userspace drivers. It is typically preinstalled and covers the OpenGL and Vulkan drivers for your card.
Pretty much the only time you want to run the driver from AMD’s site is if you’re using some particular professional applications, otherwise Mesa tends to outperform it. There are relatively few games that AMDVLK (the AMD official open source Vulkan driver) is ahead, and it’s got an edge in most (all?) raytracing cases currently.
Lastly, the reason it doesn’t work is because the driver install script is checking your os-release version to see if it matches the Ubuntu version it was packaged for. If you’re confident that you can fix any problems that arise from doing this, you could presumably just change the string in /etc/os-release to match what it’s looking for. I don’t recommend doing this, though, unless you don’t care if the drivers break things because they weren’t packaged for the release you’re using.
I mean, sure. But the video is about Forspoken and Immortals of Aveum, no?
FSR3 has been available for almost a month, though?
The easy way is to install Proton-GE
You could also look up mfplat with winetricks/protontricks, but GE typically works and is much simpler.
Honestly this is a good thing, IMO. If we ever want devs to optimize for a given device, they need to know that it won’t be obsolete immediately. Hopefully seeing that Valve isn’t rushing to make a new device will give them confidence in that.
I like Linux better
All the other reasons don’t really matter.
“Linux + SteamOS” compatibility is a bit legacy. It mostly refers to games that have a native linux client (I believe some of the early Proton Validated games are included as well.
The Steamdeck (and generally speaking, any linux system) uses Proton as a compatibility layer with windows, and the “Steamdeck Verified” system is more relevant today. That said, even the Steamdeck verified system isn’t perfect. There are a number of titles that, while verified, have some problems with the deck, typically later in the game or after running for some number of hours. There’s also a vast number of games that while not “Steamdeck Verified” work perfectly on the deck and linux via proton (though you do have to enable it in the settings).
Pretty sure Hans himself said it’s being overhyped:
https://github.com/HansKristian-Work/vkd3d-proton/pull/1694#issuecomment-1713744620
The rumored standalone VR headset from Valve
The “About” of this community explicitely refers to US politics, it’s a holdover from /r/politics which this seems to be meant to be a replacement for.
The APU thats in the deck already has “RT cores”. At least, inasmuch as any RDNA2+ device has them.
Though I really doubt this is an updated deck, and much more likely to be “Deckard”.
At one point their AMD driver managed to uninstall itself somehow.
Yup, that’s windows. AMD tends to release most of their drivers without WHQL certification (think, final drivers, just without Microsoft signing off on them, so they get out faster and (presumably) slightly cheaper).
Windows sees this and thinks “Hey! This driver doesn’t have our stamp of approval! Let’s help this dumb user out and ‘update’ it to the latest one that does!”
Unfortunately, this not only puts you on an old version, but now the adrenalin software sees that the driver doesnt match its install and doesn’t let you use those features.
God I hate windows >.>
I don’t think so, with a “real” steam machine you’d not expect to have the same limitations you have with the deck. Something like the rumored Sarlak would be a great chip for it.
Unlikely. APUs aren’t that much more powerful yet.
My guess would be Deckard (the rumored VR headset) or possibly a new steam machine. Longshot on that one though, I think.
I have a PS5, but I know it’ll come to PC, so it’s a pass for me until then.
I wish squeenix would just simultaneously release and get over timed exclusivity
The article doesn’t explicitly say that it works with AMD/Intel cards, but it does seem to imply such.
It says that everyone can take advantage of this, but ONLY Nvidia RTX cards can do so. You have to be able to enable DLSS first, before you can enable the FSR3.0 frame generation component.
This allows RTX 2000/3000 cards to use frame generation even though DLSS3 isn’t allowed by Nvidia on the cards.