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Cake day: February 26th, 2024

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  • exocrinous@startrek.websitetoGreentext@sh.itjust.worksAnon doesn't like simps
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    3 months ago

    One trick is to tell stories that don’t go anywhere. Like the time I caught the ferry to Shelbyville? I needed a new heel for m’shoe. So I decided to go to Morganville, which is what they called Shelbyville in those days. So I tied an onion to my belt, which was the style at the time. Now, to take the ferry cost a nickel, and in those days, nickels had pictures of bumblebees on 'em. “Gimme five bees for a quarter,” you’d say. Now where were we? Oh, yeah. The important thing was that I had an onion on my belt, which was the style at the time. They didn’t have any white onions, because of the war. The only thing you could get was those big yellow ones…














  • These pods are only used on rails with very low ridership. They would switch to a train if ridership increased.

    Look at it this way: you can have a train that has a capacity of 100 people, but it only runs once a day due to the low demand, and only 2 people want to ride it at that time of day…Or you can have 10 pods, which do not require as much railway maintenance, and they can carry the 10 people who actually want to use this railway, completely on demand.

    Yeah, a train is better if you want to move ten thousand people a day at peak hour. But this is a cheaper way to move ten people at different times across a day. And it’s a cheaper way of inducing the demand that would justify the more efficient kind of expansion.




  • Whereas in a communist economy where people didn’t have to struggle to survive, game developers could focus on improving their craft and telling whatever the funnest story they can think of is. We can already see this on a small scale with the difference between indie passion projects like Hades, and AAAA cash grabs like suicide squad. Imagine if everyone could afford to chase their passion instead of money.