• 10 Posts
  • 25 Comments
Joined 5 years ago
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Cake day: March 6th, 2021

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  • If any of those CDs require internet to install, they must have been later releases during the dying era of CD game installs. I have original CD copies of all AOE games and they dont need any internet at all.

    I’ll have to get back to you on exactly which one I have and how it reacted offline. I just discovered that AoE is still making new releases every year. You must be spending a fortune if you have every single AoE game ever released. Or if you have dodgy versions, then those could be internet-independent due to crackers.

    Using dd is important as you can flat dump every single bit out of the CD, including the hidden license information.

    The fact that dd has no smarts about the media is exactly why it’s a problem. The copy protections are designed to ensure that bit-by-bit copies fail to work. They insert some kind of optical ”defects” which force drives to do some kind of error correction. A copy (image or physical CD-R) has a copy of the bits but not the defects, so there is no error dection/correction activity, and that’s how the game knows it’s not a factory disc.


  • Going by mentions of Windows Live in the list of DRM-free games from Steam over at Fandom/Wikia (link), you should be able to do a partial installation of the dependencies.

    That link is a shit show… tor hostility, then if I visit the archive.org version the page is too fancy for my browser… all the useful info hidden. Thanks for the idea though. Perhaps I will do the dancing to get the info later.

    (update) after going back to the archive.org tab, the lists are loaded… it was just very slow to load b/c the list is LOOONNG. I would like to get that dataset in JSON.

    And regarding using the disc drive, you can dump the discs as ISOs or BIN/CUE files, and mount them with WinCDEmu.

    That only works on unprotected discs. Warcraft 3, for example, uses SecuROM or something to deliberately put defects on the disc that do not get copied with normal tools like dd or whatever. Then the game specifically looks for the defects to verify authenticity. Hence why I mentioned Alcohol 120, which understands securom but strangely did not work in my recent attempt.


  • “Load” is vague. To be clear, the CD player is artificially needed to execute games that are already installed. Of course a CD player is needed for the initial installation step but that’s not what I was removed about.

    Notable as well: there is sometimes a space saving argument to be made here (from the era of these games creations), and sometimes not. Often all the contents of the CD are copied to the hard drive anyway, for performance. The forced presence of a CD in those cases is just an anti-piracy tactic. In cases where the CD spins during game play, it could be either way… a redundant check to bake-in the anti-piracy throughout the code, or to genuinely load more game content.









  • Walker argues that the market moves faster than legislation and warns that regulatory friction will only leave European consumers and businesses behind in what he calls “the most competitive technological transition we have ever seen.” … Kent Walker suggested that this initiative would stifle innovation and deny people access to the “best digital tools.”

    The irony. Is the EU going to fall for this? Or does the EU realise that copyright is in fact the “regulatory friction” that “stifles innovation”?


  • According to Google, the idea of replacing current tools with open-source programs would not contribute to economic growth.

    Does Europe need growth?

    And either way, how does making public service more costly by way of licensing fees increase growth in Europe? The license costs could instead be spent funding more European public workers. That’s growth, no?

    Google is advocating for US growth at Europe’s expense.

    Walker suggested that American companies could collaborate with European firms to implement measures ensuring data protection.

    Closed-source software processes data non-transparently, thus compromising GDPR art.5. It’s also a shitty loophole around the GDPR, because when you run a closed-source app, you are technically the one processing the data.

    It’s a hole in the GDPR that FOSS fixes.

















  • StreetComplete shows me no map, just quests on a blank canvas. OSMand shows my offline maps just fine, but apparently StreetComplete has no way to reach the offline maps. I suppose that’s down to Android security – each app has it’s own storage space secure from other apps.

    In principle, we should be able to put the maps on shared SD card space and both apps should access it. But StreetComplete gives no way in the settings of specifying the map location. And apparently it fails to fetch an extra copy of the maps as well in my case.