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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • What they didn’t mention is that Baldur’s Gate is a Dungeons and Dragons franchise. DnD is magnitudes more popular than it was when BG2 released, to the point of being at worst nearly mainstream. What has sold people on BG3 is being able to play their tabletop game in video game form.

    I do think Larian’s pedigree and the Baldur’s Gate name were contributors to its success, but if there was one driving factor it’s the brand recognition of DnD with the marketing of an AA to AAA game.








  • Saying you were 13/14 when horse armor came out doesn’t help your case arguing against their comment. It just means you were prime gaming age when dlc, map packs, and smaller content were replacing larger expansions. The acceptance of those (which based on your demographic you probably did accept) made it easier to transition to more and more egregious micro transactions.

    There used to be (maybe still are) complete games released on mobile. They usually cost $6.99 and didn’t need more. If they want Elden Ring on mobile without tarnishing its reputation, they could sell a complete experience for $10 or $15 since it’s been a decade since those $6.99 prices. That’s what Elden Ring was and it was widely praised. That’s what the rest of their games have done and that has turned out well for them.

    There may be servers for the multiplayer, but based on the fact none of the other From Soft games charged for it the cost must be minimal.










  • If the author no longer has passion for his OSS project, and isn’t being paid for it, why is he still working on it? Why should he feel responsible for companies building their processes on a free piece of software without guaranteed support? Why the heck is he sacrificing sleep for something he claims not to care about anymore? It sounds to me like he’s not living his values.

    If compensation for volunteer work is mandated, it becomes less volunteer work and more of a part(or in some cases full)-time job. My understanding is that a core pillar of open source software is that anyone can contribute to it, which should make it easier for contributors to come and go. Based on the graph shown it would take more than a full-time job worth of money to meet his demand, which seems unlikely in any case, and it’s time for him to go. Either someone else will volunteer to pick up the slack, the companies using it will pay someone to pick up the slack like the author mentioned, or the software will languish, degrade, and stop being used.

    I don’t see how any of those outcomes suggest that people need to be paid for the time they voluntarily give. I could get behind finding better ways to monetarily support those who do want to get paid, but “how could it be easier to pay OSS contributors after their passion is gone?” is a lot less provocative of a headline.


  • Imagine you have a big board on your front lawn where people can come to write stuff and respond to others on the board. This board is an instance.

    Your neighbor has their own board, which they have “federated” with yours. Messages from your board can show up on their board, and people there can write on those messages same as ones native to that board.

    You can federate with them so their stuff shows on your board, or defederate if you don’t like the people there.

    Anyone with the ability to make a board can have one federated with other boards to make a really big web of boards, but to a person looking at your lawn’s board it feels like one big one.