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Joined 4 months ago
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Cake day: June 23rd, 2025

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  • That sucks. It sounds like a dodged bullet and I wouldn’t take it personally.

    I’ve seen this happen from different angles where a manager or c-suite has them hanging people out to dry so they can protect their own ego. Even if you managed to get through that situation, you’ll feel like you’re walking on glass for every project and that’s just not a way you want to live.


  • A dumb one when I was younger.

    Get a whatever job and go to training, get the uniform, they tell me they’ll let me know what day I start when they get the schedule.

    Two weeks pass and I ask about it again. They get bothered but insist they’ll reach out to me when I get scheduled.

    A monthish goes by and I run into a co-worker I saw at training. I chuckled and said they still haven’t reached out to me. She says what are you talking about, I’ve been scheduled every week for the past month, and that I should have checked the schedule book in the managers office.

    At that point I was already looking at other work so I didn’t ever follow up again. I’d assume they fired me at some point.



  • Depends how bad terrible is, but here are a few that are less intensive and should be pretty easy to pick up and ones I’ve generally liked (All on PC):

    • Baldur’s Gate 3/Divinity Original Sin 1+2 (These are ‘serious’ games but they are turn based strategy so they’re more thinking than reflex)
    • BattleBlock Theater
    • Castle Crashers
    • Cassette Beasts
    • Crypt of the NecroDancer (If you don’t got rhythm then this ones hard)
    • Guacamelee
    • Human Fall Flat
    • ibb & obb
    • KeyWe
    • Kingdom Two Crowns
    • Pretty much any Lego game (They are forgiving if you make mistakes but also have more difficult collection hunting if you play it more seriously. They are all very similar though so I’d really only get one or two as you’ll get burned out on them quick)
    • Lovers in a Dangerous Spacetime
    • Magicka (Is sometimes difficult but also hilarious)
    • Octodad: Dadliest Catch
    • Overcooked 1/2
    • Resident Evil 5/6 (These can have difficult patches but they’re generally not very hard)
    • Spiritfarer
    • Trine series (I’ve generally liked them all)

    There are probably more but I’m not looking at my whole collection right now.


  • This feels well known but…

    Adding split screen to games is actually a very funky process.

    It changes how the UI works, input setup, how sounds are handled, how some effects are done, how optimizing is worked on, it significantly increases testing and QA time because split screen may have its own unique bugs, and other quirky problems due to either the game’s or engine’s design (most of the time split screen is not a high priority focus compared to other features)

    All that for something a very small percentage of players will even look at.

    I often see people lament the lack of split screen games, and I do wish there were more, but its a hard sell and I can see why many games abandon it completely.

    (Save for a few that made it entirely their focus, like split fiction)