I genuinely wouldn’t know what to do with a thousand charged quartz. I can craft a bit and sell it, but the market will just crash immediately and me and the 100 other blokes will have made like what, a hundred gold or something per guy. Then what?
“Out of combat? What’s that? GW2 is an action MMO, why would you want Quickness outside of combat situations?”
Let’s apologise together forever. :D
Orr is a good idea. Even if you don’t do the entire chain there might be a few spots that have a few events spawn without the need to follow some NPC around half the map or something. Sadly no event map shows you the range of the chain.
At least in my case stuff like that backfires to the point of me just stopping playing. There was 0 reason to nerf my Temporal Curtain’s range after 10+ years of playing. I’ve been using this skill in like half a dozen different places per Fractal, which I can’t anymore. I run too close, I add enemies and they start moving. Emergent gameplay baked into my reflexes over an entire decade - broken. Too far away, can’t catch that mob, boost that player, save that situation. Can’t reflect because I can’t get close enough. Open world, WvW, Fractals, Strikes, E. VER. Y. WHERE.
Changes like that break someones interest. It never goes away, it just stacks up. You only touch stuff like that at the end of the game’s lifecycle. Happened to me in Ultima Online, in Dark Age of Camelot, in World of Warcraft, and so on. It’s the usual pattern for games in their twilight years.
No, that doesn’t mean that GW2 is a ded gaem, people start their biological twilight years with 24 or something and end up living up to a hundred. Look at WoW, the game hasn’t done anything noteworthy in like two decades, same with the Simpsons. But the spark is gone and won’t come back, and shitty full priced Living World seasons won’t make me deal with breaking major core gameplay mechanics of my class that do nothing but deliver endless frustration.
Sorry, I’ve forgotten to mention that I’m limited to core content. But others will probably benefit from your ideas.
Funny how I never thought of Silverwastes. Not exactly what I’m looking at, but a good alternative that would make do. :) Thanks!
Core content. But good to know for others. :D
I think it’s shite. All catch-up mechanics that shite MMOs spam you with are shite, especially where you can’t breath without getting showered in accolades. But it’s less shite than the usual +80 trillion XP potions that you get at third-rate korea grinders, because it actually teaches you something. Doesn’t fix the problem of flooding people with 27 different achievements and whatnot for picking up a piece of rubbish, but at least it lessens other existing problems instead only adding its own problems on top.
Craft something, dodge something, check on the waypoint system. That’s good stuff.
…on the other hand, I’ve seen Tiktok videos. I’m not so sure that a screen full of reward explosions really overwelms people as much. On the OTHER other hand, what good is your teaching method if people just stare blankly at the sparkly pretty colours?
I think, in general, that the game would benefit from having achievements unlock at lvl10 or something. Keep the Adventure Guide. Then slowly feed in additional achievements in phases.
Mirage, my swiss army knife open world build has still the best QoL.
After Anet nerfed my Temporal Curtain’s range because after ten years it suddenly has shown to be OP, I expect them to nerf my ability to walk to get it more in line with my ability to keep Quickness up on myself in any circumstance other than where I can cast Illusions.
Fucking removed.
1 JP1, non-repeatable
1 JP2, non-repeatable
2 per temple cleanse, repeatable
3 per Arah Forgotten path, repeatable
Combine as wished.
Heh, I can lend a hand with that one as well. Gonna check on the Tavern Restoration as well.
Level cap didn’t change.
I haven’t bought anything from the Gem Store for the longest time, but that bloody /readbook actually got me. Had to give it to my Priory nerd Mesmer.
It’s cherry.
I’m a bit late to the party, but the fact that I did PoF map completions for Exordia or whatever just a few days ago kind of has the meme attack me personally.
Damn, the coins-per-hour ratio really takes a nosedive after the greater ancient chests.
Edit: has anyone a smoother order than Droknar -> Mabon -> Vass -> Kestrel -> Maguuma -> Novus -> Garenhoff -> Dagda -> Ascent -> Windmill?
“Pink Mesmers!”
My Mesmer:
It does. Absolutely. It’s been strongly WoWified since HoT and the introduction of raids and traditional roles, but since the coup it really got to the next level.
That thing is delightfully ugly. I gave it to my sylvari Necromance who enjoys fleshy things.
Rifts are the kind of content that makes me disregard developers just because they’re “professionals”. Shit like that should have them be ashamed of themselves. The story was fine, killing Mabon was the usual cheap death and the game would’ve been better by keeping him around. I liked him, but naturally he was build to be liked to wring a reaction by killing him off. The entire thing was so nonsensical it boggled my mind. Like the entire character cast has been lobotomized to not notice that something is up.
Wizard Vault is…fine? Technically good, but slapping another system in top of the existing ones feels like some advisor told them to do it. Prewviews are shit, you have to click much more and God knows why they nuked the ability to pick and choose. Yeah, yeah. I know. Engagement. Get fucked, play like we tell you to play! …has always worked out great for games.
All in all it’s impressive what they managed to create considerig what they had to work with, but it’s really not so impressive. Their biggest achievement is that they sold Living World back to the player base at full price without anyone giving a shit.
Ahhh, skip Provisioner Tokens. Well I can understand that motivation.