The repetition of the corrugated roof really carries the image. It almost crushes the wooden doors, which makes the whole scene feel heavier than a simple façade study. I like that it stays quiet: grey, worn, frontal, almost stubborn. The dark gap above the doors is the small break that keeps it from becoming just texture.
StreetSoul
Black & white street photography. Leica M10 Monochrom + Ricoh GR IV Monochrome. Street, shadow, patience, imperfect light. streetsoul.me
- 7 Posts
- 27 Comments
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•What Survived the Walk | black and white street photography field noteEnglish
2·1 day agoThanks a lot, Bob. I’ll keep posting videos like this.
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•What Survived the Walk | black and white street photography field noteEnglish
2·1 day agoThanks so much for taking the time to watch the video and comment on my work.
That day was really just an erratic photo walk with my dog. There was no planned route, and everything I came across was completely accidental. A bit like going hunting, but in a much more pacifist way.
As for getting close to people, I do feel comfortable shooting like that, although it’s certainly not the only kind of photography that interests me. So far, people haven’t taken it badly. In fact, I haven’t had a single moment where someone stopped me and asked for an explanation.
You’re right that using a compact, discreet camera definitely helps. But I also work in a similar way with my Leica M10 Monochrom, as long as I’m using small lenses, usually 21mm, 28mm or 35mm.
Anyway, I really appreciate the time you’ve spent looking at my work.
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•[Critique Wanted] Does the foreground crowd carry this frame or choke it?English
2·1 month agoThat makes sense. I usually like the foreground a little too present, but more separation or blur could stop it from becoming a wall. Useful point.
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•[Critique Wanted] Does the foreground crowd carry this frame or choke it?English
2·1 month agoThanks, that matches what I was testing: the guide and the painting as a shared subject, with the audience acting as a frame. I agree about the painting needing a little more headroom; the top edge feels tight.
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•[Critique Wanted] Does the foreground crowd carry this frame or choke it?English
2·1 month agoFair point. ‘Behind the crowd’ may be the problem here. I wanted the foreground blockage to pull the viewer into the audience, but if it reads more like a barrier, then the frame starts choking itself.
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•[Critique Wanted] Does the foreground crowd carry this frame or choke it?English
2·1 month agoThanks for taking the time to crop it. The portrait crop is cleaner, but I think it loses some of the pressure between the guide, the painting and the audience. The second crop gets closer to what I was trying to test: the guide sitting inside the crowd rather than being isolated from it.
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•[Critique Wanted] Does the foreground crowd carry this frame or choke it?English
2·1 month agoThanks, this is really useful. I was thinking of it less as a portrait and more as a street/museum scene where the guide, the painting and the audience all compete a bit. Your point about the crowd framing the guide without taking over is close to what I was hoping for. The flatter angle may be the real limitation here.
The diagonal light does a lot here, cutting through the heavy concrete and keeping the frame from going flat
The leading lines and hard shadows give the empty walkway a strong, unforced rhythm.
What works best in this photograph is the alignment between gesture and light. The statue seems to reach for the sun, almost catching it between the fingers. That small coincidence gives the image its tension.
The low angle gives the figure weight and authority. The raised arms pull the whole frame upward, while the clouds add drama instead of acting as a neutral background.
In black and white, the image would probably become stronger and more severe. The photograph is already built on contrast, silhouette, sky, and gesture, so it does not depend heavily on color.
The main gain would be symbolic force: light against mass, body against sky, hand against sun. The main loss would be the bronze-green texture of the statue and some of the atmosphere in the sky.
I would keep the highlights around the sun controlled, preserve some detail in the torso, and let the clouds stay dark and textured. Color gives the image atmosphere; black and white would give it gravity.
The black and white works here because it strips the scene of easy signals: no protest colors, no uniform color, no visual comfort. What remains is a compressed mass of bodies, police markings, glass, shadow, and blocked movement. The heavy dark foreground makes the viewer feel slightly outside the event, not fully invited in, which suits the photograph.
The risk is that the middle of the frame becomes a dense grey knot. But I think that confusion is part of the point: the image is less about one decisive gesture and more about civic pressure accumulating in a narrow space.
Does the monochrome compression make the scene stronger, or would more tonal separation give the image more bite?
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•Too much black, or just enough?English
2·2 months agoThanks for your helpfully comments.
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•Too much black, or just enough?English
2·2 months agoThank you, Khannie!
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•Too much black, or just enough?English
2·2 months agoThanks, I’m rookie here.
Nice handling of the tonal range: the dark buildings do not collapse, and the bright ones do not shout too much. That lets the eye move through the image in layers, from the facade-heavy foreground to the softer city in the distance.
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•Too much black, or just enough?English
3·2 months agoOooh! I’m sorry. Excuse me my wrong formatting, please.
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•Too much black, or just enough?English
2·2 months agoThat distinction makes a lot of sense to me. Game dev starts with fabrication, even when it’s trying to imitate reality. Photography starts with something that was actually there, even if the photographer then bends it through framing, exposure, timing, processing, and all the other tiny crimes we politely call “interpretation.”
So yes, I agree: photography is not pure reality, because nothing humans touch remains pure for more than five seconds. But it is still anchored to the real. The street existed. The light existed. The cars were there, committing their usual visual crimes. My job was mostly to decide where to stand, when to press the shutter, and how much of that atmosphere to let survive.
That’s why I like “picture” here too. It feels less like a constructed asset and more like a trace of something that actually happened.> Aha, I can see that connotation of ‘image’ as well, what I was trying to go for was the dichotomy between ‘computer generated/manipulated’ and ‘the camera just did that, might have something to do with the cameraman’.
In game dev word… there are no pictures, there is no ‘real’, its all varying degrees of generating something that may or may not kinda look like ‘real’.
Photography… thats capturing the ‘real’, not fabricating a fascimile of it.
At least thats how I think of the two things. Both certainly complex and potentially quite beautiful, but fundamentally different.
StreetSoul@lemmy.worldOPtoPhotography@lemmy.world•Too much black, or just enough?English
2·2 months agoThat’s a great way to put it. I like that space between “was this deliberately pushed into something foreboding?” and “or was the street already doing that by itself?” That’s pretty much the balance I was trying to keep: not over-explaining the mood with processing, just giving the existing tension a little shove.
Also, thank you for calling it a picture. I agree. “Image” sounds like something trapped in a corporate asset folder. “Picture” still has a pulse.> Yeah!
So lately I am… dabbling more in colorspaces and such, but from a game dev perspective…
Basically, I think I understand what you’re saying, technically, its just that the lingo I would use is maybe a bit different… or maybe I don’t actually understand it, technically, lol…
But I can’t of a way to phrase it more accurately than what you said, and that… yeah, you hit the balance between the factors/methods you’re using perfectly, imo, its …
…right between ‘is this intentionally colorgraded/balanced to seem foreboding?’ and ‘or is it just actually that the shot itself is framed and composed and lit, naturally, in a foreboding way?’
Yeah I just really like this… I’m going to call it a picture, not an ‘image’, lol.

The infrared look gives the landscape a strange, almost lunar calm. The white trees become the real subject, sitting between that heavy black sky and the wide, flattened field. What I like most is the scale: the sky wants to dominate everything, but the small line of trees holds its ground. A quiet image, but not polite. Thankfully.