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Joined 1 year ago
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Cake day: June 10th, 2023

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  • 5.1 and 7.1 systems aren’t all that widespread, even in the music industry. Surround kinda sits in the same place vr does for me. It’s immensely cool, but it’ll never become standard due to hassle and lack of support.

    Most of the recent innovation in sound has been trickled down from the music and film industries. Just a general increase in the capabilities of soft synths and a better understanding of foley, alongside dedicated in house recording studios have raised the bar of audio.

    To be honest I agree with you that sound is overlooked, sound engineers truly are unsung heroes. I mean even when people point out the sound in a game, it’s usually directed at the composer.


  • I got curious myself and agreed, so I went looking.

    A lot of sources specified that it was part of a technical requirements checklist, and…

    Yeap. It doesn’t explicitly require a “press any key” screen, but it gives a more pleasant screen to look at while you select a user. People online also say it’s used to detect which controller is in use.

    If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it’s usually just left in rather than removed.






  • This is an amazing list. I will +1 Dexed cos FM is great, and add a few more music production apps to the list.

    BBC Symphony Orchestra Discover - A great all-in-one orchestral vst with decent samples. Great for people wanting to bridge the gap between writing with sections and writing for specific instruments. Lacks articulations like Legato and Marcato, but is ridiculously good for the price of jack shit

    SPAN - An excellent mixing and mastering vst that gives you a highly configurable fft spectrum analyzer, with a few presets for translation checks. My favorite feature is the correlation meter, which helps me visually check interference in stereo mixes

    Kontakt free library - Has some solid samples for a selection of instruments, but I mostly use the Jazz Guitar and Bass Guitar from here for basic sketching

    Equalizer APO - System wide EQ. Extremely configurable. I’ve since hopped over to SoundID Reference, but prior to that, I was using this. It’s great for making all your headphones and speakers sound like any other pair of headphones, and there’s a huge library of headphone presets that tell you how to get a neutral signature on just about any pair of them



  • Honestly the average user should probably go wireless. The convenience factor is huge, and most of these new headphones come with active noise cancelling.

    The average pair of wireless headphones is also good enough for casual listening (depending on codec) and can come pretty close to wired solutions.

    That said, I would never go for wireless on ear/over ear headphones again. The more features something has, the harder it is to fix when something breaks.

    My wireless solution is a set of mmcx in ear monitors connected via Bluetooth adapter. Even without active noise cancellation, they block out sound well. For desktop my job requires critical listening, and I like neutral signatures, so I’d rather stick to desktop monitors and wired solutions.