• 6 Posts
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Joined 3 年前
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Cake day: 2023年6月17日

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  • Also nobody trusts them. Why spend money on Highguard when there is no guarantee the game will still exist next year? They already layed off some important people.

    If Highguard targeted low end hardware, included mod support and bundled in the server so that players can host and moderate their matches themselves and had no monetization beyond the initial price tag people would be all over it. But for some reason nobody does that anymore.

    You can still play Quake III today, if it was doable then it’s more than doable now. But multiplayer game devs seemingly left behind that player first approach for good.














  • These two cases aren’t the same though. Doom built a whole new genre by building on Wolf 3D’s foundation, it just didn’t have a name at the time. Very few 90s fps games actually play like Doom, or even try to. They all got their own thing going.

    GTA clones definitely wanted to be like GTA, I can tell by just looking at them. I didn’t play any GTA inspired games besides Retro City Rampage so I don’t know which titles in particular deserve to be seen as knockoffs but they were out there.


  • I think what killed the traditional console are the hardware progression and the decline of physical games. In 90s consoles had very different specs that gave them specialty. When you bought one it deteremined what kind of game library you would have access to, not just a few exclusives. And playing them was super convenient, you popped in your cartridge or disk and you were good to go.

    Neither of those things exist today. While the console form factor still has value, there is no justification for the closed ecosystems around them in my opinion.


  • In my opinion, no. For me it’s not about time, 360 for the most part plays just like any other present day console. Only difference is that development and marketing budgets went out of control (a trend that was already underway during later seventh generation), and the relentless stream of CoD, Halo and GTA clones stopped (THANK GOODNESS FOR THAT).


  • I don’t agree with that definition of “oversaturated”. Yes, hero shooters demand way too much time investment from the player but at the end of the day there are seven of them at most.

    And that leads to a problem I forgot to mention in the main post: Even if a hero shooter starts out as a good game, it can still be ruined down the line. Combine that with a lack of alternatives and you are effectively stuck with the game you have picked years ago. You don’t like what Overwatch turned into? Too bad, take it or leave it.

    Also the insane commitment demand isn’t fundemental to the genre, it’s a consequence of the blockbuster approach developers insist upon taking with this type of game.