

Call me weird
Bro, at this point that is the majority’s opinion. Some of the biggest hits in recent memory are stuff like Silksong and Terminator 2D.
Indies still put out great games, even if most of the time they aren’t designed like retro games.


Call me weird
Bro, at this point that is the majority’s opinion. Some of the biggest hits in recent memory are stuff like Silksong and Terminator 2D.
Indies still put out great games, even if most of the time they aren’t designed like retro games.


Seventh gen systems largely play like what we have today though, so in my opinion they don’t count. I can see it with a Wii since that was more like a GameCube Pro, but otherwise no. I don’t think PS3 is retro.


With RetroArch you can literally get them for nothing. It’s so cool.


I think it’s because cyberpunk was an emerging genre at that point. Neuromancer was only six years old in 1990. Snow Crash wouldn’t be out for another two years.
Cyberpunk also represents people’s worries and fears regarding capitalism and what society will look like if it continues in the current trejectory, those fears weren’t as pronounced in the 1990s.


KDE is working on a mobile version of their DE.


Are Egyptian authorities doing something about the poverty their people face as well?


How much more locked down will iOS even be in comparison at this rate though? iOS may not let you do whatever you want, but neither does modern Android. As time went on vendors restricted the system further and further.
Using a custom rom now is basically impossible, Google now releases AOSP source code only as snapshots and no longer accepts outside contribution, and now they almost fully killed sideloading and only made this concession after near universal backlash from online spaces. Do you really trust Google won’t try to pull this kind of move again?
Android only becomes more closed as time goes on, at this rate it’ll be little more than a budget iPhone anyway. At least with Apple you get longer software support and a fancy SoC. A community maintained Android hardfork or a Linux phone would be the ideal options here. But the former doesn’t exist, and no smartphone I can get my hands on runs the latter. So iOS it is, or a feature phone.


Pretty much, that’s just where we are at. What made Android preferable to me was the freedom it offered and Android vendors kept chipping away at that for years. With this change implemented Android will be nothing more than cheap iOS, by then you may as well raise money to get the real thing or cheap out harder by buying a feature phone if doing so is an option.


They were supposed to make all the money by any means necessary as dictated by the capital, and they are doing that.


I’m not giving them my face id or finger print, fuck them. If this change sticks my next device will be an iPhone.


None, I don’t have enough room for one and even if I did, I don’t know if I’d want one. CRT enthusiasts go on about how CRT is unmatched when it comes to motion clarity and I wouldn’t want to get used to that experience since we are higly unlikely to get any more of those displays and it could make everything else feel like a severe downgrade.


Flashlight brightness sounds kinda neat.


With how much YouTube a lot of people watch the money they for is reasonable at the moment, but you give them an inch and they’ll take a mile. If subscribing to YouTube gets fully normalized than they’ll add even more expensive tiers, increase the prices in general, re-introduce ads into higher tiers and paywall the entire platform altogether. I wouldn’t go anywhere near that platform for this reason.


True, if multiplayer shooter developers want to be takes seriously they have to move away from the games as a service model. Quake III wasn’t some forever game, it was complete product. If the players wanted more they had to make mods, it wasn’t Id’s problem.
There will always be less demand for multiplayer games since they are supposed to be played indefinitely, but deliveservicification of multiplayer FPS will allow for niche games with small but dedicated playerbases and restore game ownership to the multiplayer community.


They would be, by the virtue of the fact no other modern multiplayer shooter works like that. Who cares if the stock heroes are lame and game modes are lacking? You can just mod in better ones! (It would be very nice if devs shipped the game with cool heroes and tons of modes in the first place, but, at least you have the option.)


Also nobody trusts them. Why spend money on Highguard when there is no guarantee the game will still exist next year? They already layed off some important people.
If Highguard targeted low end hardware, included mod support and bundled in the server so that players can host and moderate their matches themselves and had no monetization beyond the initial price tag people would be all over it. But for some reason nobody does that anymore.
You can still play Quake III today, if it was doable then it’s more than doable now. But multiplayer game devs seemingly left behind that player first approach for good.


TF2 was unplayable for many months because of a bot epidemic Valve didn’t feel like dealing with at the time. TF2 also introduced many monetization methods that made people hate this kind of game in the first place. It’s not exactly a role model for how a liveservice multiplayer FPS should be run.


I was planing to open a room an a public instance but discovered Matrix network had a big moderation problem in regards to illegal content, so I changed my mind. I don’t know if selfhosting is viable the us right now.


I don’t know about that, I wouldn’t want to play a fighting game with standard keyboard. An ergonomic keyboard could work though. In any case from what I’ve seen those guys either play with a gamepad or an arcade stick.
The concept of intellectual property is inherently corrupt. It’s a law that seeks to supress the competetion it pretends advocate for.