Valve revolutionized Linux gaming; Tim categorically rejects it.
Valve banned shitcoins and blockchain scams; Tim welcomed them with open arms.
Valve enforces honesty regarding AI slop; Tim wants to literally deceive people.
All that on top of what they did with third-party exclusives.
He’s like that annoying kid who didn’t get invited to a birthday party and vowed to always do the opposite of what the popular kid does. Petulant fucking overgrown child.
I hear people say this sometimes, but I don’t know what they mean. Is there part of Valve’s system that has a gambling mechanic I’ve just never engaged with?
Or is it one of their games that has gambling?
Because I’ve been using it for years as basically my sole gaming interface and haven’t seen any gambling.
The short version is that an enormous, multibillion dollar gambling industry has been built around Valve’s item marketplace, and in particular around CS:GO skins. If that sounds completely insane and stupid, I’m with you, but it exists. Valve takes their typical cut off of all of these trades, and thus derives massive profits from it.
Mainly Team Fortress 2 and Counter Strike GO/2, cuz both of them have cosmetics with rarities obtained via what effectively amounts to lootboxes. In one sense they also have an out-of-game economy around these things where these items are traded for actual money
There is a massive secondary market for in-game items (primarily CS skins) that Valve refuses to combat or even officially acknowledge. Some of it is legitimate, some of it is literal lottery for children. And since every transaction takes place on Steam, they get a cut of that.
I think difference is EA is more a game company so people see a game they like then judge the monetization because its a full priced game that turns out to have f2p monetization.
But, Valve is more judged for its experience as a launcher and less for its games. So with the launcher itself being the draw things like Valve game lootboxes can be something people are completely unexposed to as they play other games.
But, EA is still at a stage where the products that receive the most visibility are their games, and the launcher and services side so underwhelming it isn’t a selling point.
Its like Costco versus a company known for its pizza. Costco is a warehouse store people love going to that happens to sell pizza, but is judged on multiple things that draw them there over other stores as opposed to pizza. A pizza company is just known primarily for its pizza so judged on the quality of their pizza.
Gambling mechanic is as impactful to me as Costco selling alcohol and junk food. I don’t play those games, so only reason I’m even aware of it is because of people bringing it up. Those who seek it out can get it those who come for other things can avoid it.
And I like the steam launcher when it comes to linux compatibility, steam workshop, reviews, categorizing my games, note function, and gamepad support. I absolutely would not want to go back to the old days of CDs for games. Too many to manage and keep track of. And I like my Steam Deck for introducing me to Linux gaming, and being one of the few launchers that actually has Linux support and doesn’t need to rely on third party work arounds.
Those who don’t value that can buy from Epic or other launchers the way some people don’t see the difference buying from Costco vs Walmart and see membership fees as a waste of money. Or go over to consoles to be free of launchers entirely.
I’d say the only thing that bothers me about Steam is that you can’t completely ignore updates for games, so have to go into offline mode or save a copy then update then replace the directory or use steam console to retrieve the old version if you accidentally updated. That’s been my only gripe as a Steam user for games like Skyrim where I don’t want updates.
I don’t want to discredit Steam’s features like compatibility layers, but the software itself is a mess. It is an unnessecary RAM-heavy chromium instance, to be fair, just like most other launchers. I replaced it with Playnite which is streamlined, responsive and more feature rich for managing a library (Steam still needs to be installed of course because they don’t offer offline installer like GOG). And I’d argue that console user saren’t free of launcher, they are locked into a very specific one.
But as someone who’s neither been to Costco nor Walmart, what is the difference?
Costco charges an annual membership to shop there. Walmart doesn’t. Both market offering low prices. Costco focuses on good customer support for their customers and good warranty policies and treats their employees better. And prices are cheap with them focusing on bulk and rotating out items that don’t sell well to maintain that. And with inflation Costco has become more popular to try to save money on goods since they sell stuff like food too. Unlike Costco, Walmart has a reputation of entering into new territories cutting prices, putting local stores out of business due to inability to compete with their prices, then raise prices once they’ve secured their territory. They are however both stores selling stuff at the end.
Anyways, some don’t care, and a product is a product so membership to them is seen as bloat the way you see the Steam launcher. So it all depends on perceived value. I understand your disdain for steam if you find no value in it, but for me playnite doesn’t meet my needs. Nor have I had issues with Steam being resource heavy. Its just not a thing that bothers me, but I do understand your point of view and that perceived value on your end won’t change just as mine won’t change. We are different customers with the only similarity of intersection being interest in games, but expectations on features being very different.
Tim’s strategy seems to be “Whatever Valve drops, we take because we feel Valve is missing out on something BIG! It’ll make US look great!”
And while the sad truth of the matter could very well be a maybe, depending on how the pure-epic userbase are over there towards it, it still pales to everything Steam has been built to be.
Valve revolutionized Linux gaming; Tim categorically rejects it.
Valve banned shitcoins and blockchain scams; Tim welcomed them with open arms.
Valve enforces honesty regarding AI slop; Tim wants to literally deceive people.
All that on top of what they did with third-party exclusives.
He’s like that annoying kid who didn’t get invited to a birthday party and vowed to always do the opposite of what the popular kid does. Petulant fucking overgrown child.
would’ve been nice if they banned gambling, too, but that’s part of their business model unfortunately.
I hear people say this sometimes, but I don’t know what they mean. Is there part of Valve’s system that has a gambling mechanic I’ve just never engaged with?
Or is it one of their games that has gambling?
Because I’ve been using it for years as basically my sole gaming interface and haven’t seen any gambling.
The short version is that an enormous, multibillion dollar gambling industry has been built around Valve’s item marketplace, and in particular around CS:GO skins. If that sounds completely insane and stupid, I’m with you, but it exists. Valve takes their typical cut off of all of these trades, and thus derives massive profits from it.
Here’s the long version: https://peertube.gravitywell.xyz/videos/watch/a8e6d20c-3003-4b14-b9c4-cb6a25b238e7?isPeertubeContent=1
Huh. I didn’t know this was a feature Steam had. Weird!
Mainly Team Fortress 2 and Counter Strike GO/2, cuz both of them have cosmetics with rarities obtained via what effectively amounts to lootboxes. In one sense they also have an out-of-game economy around these things where these items are traded for actual money
TF2 was the original gacha game.
There is a massive secondary market for in-game items (primarily CS skins) that Valve refuses to combat or even officially acknowledge. Some of it is legitimate, some of it is literal lottery for children. And since every transaction takes place on Steam, they get a cut of that.
Loot boxes in Counter-Strike
All their big multiplayer games have lootboxes and stuff like that.
At least the shit is all cosmetic not like EA sports games with their UT packs I guess. Low bar.
It might be cosmetic, but it can be sold, which fuels the addiction mechanic. EA is bad, too, but this whataboutism.
I think difference is EA is more a game company so people see a game they like then judge the monetization because its a full priced game that turns out to have f2p monetization.
But, Valve is more judged for its experience as a launcher and less for its games. So with the launcher itself being the draw things like Valve game lootboxes can be something people are completely unexposed to as they play other games.
But, EA is still at a stage where the products that receive the most visibility are their games, and the launcher and services side so underwhelming it isn’t a selling point.
Its like Costco versus a company known for its pizza. Costco is a warehouse store people love going to that happens to sell pizza, but is judged on multiple things that draw them there over other stores as opposed to pizza. A pizza company is just known primarily for its pizza so judged on the quality of their pizza.
The launcher?! This bloatware is the second worst thing about Valve’s services right after the gamble mechanics.
Gambling mechanic is as impactful to me as Costco selling alcohol and junk food. I don’t play those games, so only reason I’m even aware of it is because of people bringing it up. Those who seek it out can get it those who come for other things can avoid it.
And I like the steam launcher when it comes to linux compatibility, steam workshop, reviews, categorizing my games, note function, and gamepad support. I absolutely would not want to go back to the old days of CDs for games. Too many to manage and keep track of. And I like my Steam Deck for introducing me to Linux gaming, and being one of the few launchers that actually has Linux support and doesn’t need to rely on third party work arounds.
Those who don’t value that can buy from Epic or other launchers the way some people don’t see the difference buying from Costco vs Walmart and see membership fees as a waste of money. Or go over to consoles to be free of launchers entirely.
I’d say the only thing that bothers me about Steam is that you can’t completely ignore updates for games, so have to go into offline mode or save a copy then update then replace the directory or use steam console to retrieve the old version if you accidentally updated. That’s been my only gripe as a Steam user for games like Skyrim where I don’t want updates.
I don’t want to discredit Steam’s features like compatibility layers, but the software itself is a mess. It is an unnessecary RAM-heavy chromium instance, to be fair, just like most other launchers. I replaced it with Playnite which is streamlined, responsive and more feature rich for managing a library (Steam still needs to be installed of course because they don’t offer offline installer like GOG). And I’d argue that console user saren’t free of launcher, they are locked into a very specific one.
But as someone who’s neither been to Costco nor Walmart, what is the difference?
Costco charges an annual membership to shop there. Walmart doesn’t. Both market offering low prices. Costco focuses on good customer support for their customers and good warranty policies and treats their employees better. And prices are cheap with them focusing on bulk and rotating out items that don’t sell well to maintain that. And with inflation Costco has become more popular to try to save money on goods since they sell stuff like food too. Unlike Costco, Walmart has a reputation of entering into new territories cutting prices, putting local stores out of business due to inability to compete with their prices, then raise prices once they’ve secured their territory. They are however both stores selling stuff at the end.
Anyways, some don’t care, and a product is a product so membership to them is seen as bloat the way you see the Steam launcher. So it all depends on perceived value. I understand your disdain for steam if you find no value in it, but for me playnite doesn’t meet my needs. Nor have I had issues with Steam being resource heavy. Its just not a thing that bothers me, but I do understand your point of view and that perceived value on your end won’t change just as mine won’t change. We are different customers with the only similarity of intersection being interest in games, but expectations on features being very different.
LordGabn has to buy Aston Martin’s so how.
Tim’s strategy seems to be “Whatever Valve drops, we take because we feel Valve is missing out on something BIG! It’ll make US look great!”
And while the sad truth of the matter could very well be a maybe, depending on how the pure-epic userbase are over there towards it, it still pales to everything Steam has been built to be.