For a little more context, I use an 8bitdo Ultimate Wireless controller. The one that works on the Switch, PC, and the Deck, with my Deck docked to a TV while playing for this to happen. Haven’t tried to recreate the issue undocked, because I don’t use the Nintendo layout undocked.
I’ve had a few games where I press a face button (ex. The A button), it acts like I press the correct button for a second, but then immediately after it presses the Xbox counterpart. Like, when I press A, it presses B right after, which makes it really hard to navigate menus.
The layout works well with most games I’ve tried, but I’ve had these issues in Cyberpunk 2077 and 30XX.
Disable steam input for the games you have issues with. The game is seeing both the native controller and the steam virtual controller and is processing both inputs as if two controllers are plugged in. I had the same problem with BG3 going into split screen mode when I was using a controller because it saw the second input as player 2. I use the same controller.
Had a thought that in your case steam input is going to be the one in switch mode so disabling steam input will mean you get the native inputs from the controller which will be Xbox layout. You can remap in the game itself. I haven’t found a way to get BG3 to receive only steam input and ignore native.
Your suggestion worked! Never knew you could disable Steam Input… Thank you so much!
How do you disable steam input?
How about if you move closer momentarily to see if it’s a range issue?