• Thebazilly@ttrpg.network
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    1 year ago

    It just means we’re in the lull between games. Molyneux always does this.

    • Hype new game
    • Game comes out and cannot possibly live up to the hype
    • Apologize for overhyping game < You are here
    • Start developing new game
    • BetterNotBigger@lemmy.world
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      1 year ago

      I have a love hate relationship with this man. He has spearheaded some of my favorite games even if they came nowhere close to what was promised. It’s so weird to come back to Fable and enjoy it more than I did when it came out.

      • cyanarchy@sh.itjust.works
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        1 year ago

        Fable is incredible if you were too young or too insular to know who Peter Molyneux is or what he had to say on the topic.

    • drspod@lemmy.ml
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      1 year ago

      Same. What a disappointment that was. Mobile-style time-gating and microtransactions in a PC game.

    • cooljacob204@kbin.social
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      1 year ago

      Honestly I don’t trust any game info that comes from creators anymore since cyberpunk. Until I see a review video I take everything with a massive grain of salt.

      • Swedneck@discuss.tchncs.de
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        1 year ago

        since developers have stopped making demos i simply take matters into my own hands to try games before paying for them…

  • DarkWasp@lemmy.world
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    1 year ago

    Seems too little, too late. I’ll never forget the showcasing of “Milo” for Kinect which seems almost undoable even today.

  • TigrisMorte@kbin.social
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    1 year ago

    He kickstartered a PC game and made a mobile microtransaction PoS for a Chinese phone game scammer with the money.

    • lobut@lemmy.ca
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      1 year ago

      Didn’t he do or worked on an NFT crypto game too? Oh wait, from the article:

      His most recent game, Legacy, is described as a blockchain business sim in which players buy non-existent plots of land with cryptocurrency.

  • rmuk@feddit.uk
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    1 year ago

    “But I promise that you’re going to be blown away by the promising I’ll be doing in the future. My promising will be authentic, intuitive, life-like and indistinguishable from the real thing. This is promising like you’ve never experienced before, and these are promises they will still sound assuring twenty years after they’re made. I’m so proud of the team for the work they’ve done on this and I’ve promised them a pay rise, holiday in Bora Bora and a blowjob from a $10000-a-night hooker with a mouthful of warm honey. That’s the kind of promises I’m talking about, promises that will change the way we think about promises and, if you have a moment, I’d like to make you some promises too…”

  • ricecooker@sh.itjust.works
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    1 year ago

    Being able to say this out loud is a big step. +1 emotional maturity. +1 admitting he’s got a problem.

    I’ll not deny that he has passion, but someone really should have reigned him in. It only hurt the game when it inevitably never delivered. Who comes up with game features on the spot to the media? No respect for the people who actually have to make the game, sheesh.

    • quinnly@lemmy.ml
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      1 year ago

      he hasn’t made a playable game since the 1990s

      I’m always one for dramatic over-exaggeration but the Fable games are perfectly playable

    • Elderos@sh.itjust.works
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      1 year ago

      I mean, you can blame him for a lot of stuff but he designed quite a few iconic games. Most game designers will spend a lifetime and not achieve just what molineux achieved in the 90s.