Hankerin Ferinale simplifies Burning Wheel down to three steps:
- Map Relationships with Intent
- Reinforce Relationships Again and Again
- Build Massive, Compound Stakes on Dice Rolls
Hankerin Ferinale simplifies Burning Wheel down to three steps:
- Map Relationships with Intent
- Reinforce Relationships Again and Again
- Build Massive, Compound Stakes on Dice Rolls
While the new Powered by the Apocalypse style of RPGs have changed gaming. The burning wheel is an excellent resource for anyone creating a story driven campaign or system. It’s probably my proudest purchase and most valued core book
I feel Ironsworn is a good mix of PbtA and BW. At its core it is a PbtA, moves and all that jazz. But it hands over narrative drive to the players in a direct way. Ironsworn demands Vows to be sworn, essentially telling the Player that if this matter for your character a vow need to be made. Its progress then tacked and when fulfilled rewards given. I see parts of the Artha Cycle there (minus the meta-currencies) but one not as active as BW’s.