I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play.

Are there any titles that might not have been commercially successful that you feel everyone should give a shot?

  • Navar4477@sh.itjust.works
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    1 year ago

    I feel like Outer Wilds was drowned out by Outer Worlds, and the two often get mixed up, usually to Outer Worlds’ favor.

    One of my top 10 games.

    • TwilightVulpine@lemmy.world
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      1 year ago

      Seems to me like Outer Wilds outshone Outer Worlds if anything. I never hear anyone talking of Outer Worlds anymore, but Outer Wilds is still brought up as one of the greatest indie games out there.

      • Navar4477@sh.itjust.works
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        1 year ago

        In a way, yeah! But I stand by the fact that a lot of people bought Outer Worlds thinking it was Outer Wilds.

    • Tuna Casserole@programming.dev
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      1 year ago

      Mannnn. Outer Wilds is so freaking good. I had put it off for a while, but then last year I decided to go through it. It managed to be the perfect game at the perfect time. Raw intrigue and fascination turned into somehow helping me cope with the loss of my sister and dad who I had lost very recently at the time.

      • beefcat@lemmy.world
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        the PC version is pretty fucked in the “feel great” department. the engine itself renders frames at arbitrary framerates just fine, but the animations (including the camera) only update at up to 60 FPS, with no in-game option to cap the frame rate to that animation rate. vsync doesn’t work properly with high refresh rates, and external framerate limiters aren’t able to get a good match. it’s borderline impossible to get this game to feel smooth with proper frame pacing, even with a vrr display.

        best i could get was to use external tools to force the game to set my monitor to 60 hz, then turn on vsync in game, but this added a ton of input lag

    • FireTower@lemmy.worldOP
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      1 year ago

      Really unfortunate they both came out around the same time. Although I think the actual target markets were different.

      • Navar4477@sh.itjust.works
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        1 year ago

        Yeah, completely different markets. My friend bought the wrong one and for months he wouldn’t try outer wilds because it “wasn’t his sort of game” when it totally was.

    • Frogster8@lemmy.world
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      1 year ago

      Best game ever made, really is. First I’d played in years that felt like a fresh new experience.

    • AnIntenseMoist@lemmy.world
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      1 year ago

      TBF, it kinda sucked on release. I still remember the monoliths of Hydrogen…

      still, I use it as one of gamings biggest comeback stories because it is.

      • Epicurus0319@sopuli.xyz
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        I like the part about how it reminds me of Minecraft, but in space and with tools/weapons that never break and the ability to add more inventory slots. (There are less material options for building player housing though, but at least this limitation has led to some very creative community bases.) That, and I always find it rewarding to discover as many of a planet’s plant and animal species as possible to earn those chip things you can learn crafting recipes with, and many of the planets’ terrain looks pretty awesome since while it is all procedural copypasta, there are countless possible combinations of available ores, rock models/colors/usefulness, terrain color, animal appearances/traits, plant products, hazards, etc. You can use all of this to determine which planets near your spawnpoint are useful and which ones are useless, out of millions of possible planets. I also like how after coming back to that game after more than a year, I found that unearthing the buried tech things gives you 4 of that data thing you need to complete all the tech-trees in the early game instead of just 1. And unlike many games, they update all platforms at the same time, which is great since I find the console controls on the Switch edition easier to remember than the PC controls.

        But I do wish the planets had more than just one climate and biome so they’d be more realistic and those 2 undiscovered rare polar animals keeping you from earning lots of nanites would be less painful to track down. My current home planet is a swamp world that has Florida-like temperatures even at the poles and on mountains.

        • AnIntenseMoist@lemmy.world
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          1 year ago

          If you want a true “Minecraft in space” experience, I recommend Space Engineers. Not as broad as NMS, but much deeper (especially with mods like WeaponCore, MES, and Aerodynamics).

  • Glifted@lemmy.world
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    1 year ago
    • Heat Signature
    • House of the Dying Sun
    • Thumper
    • Weird Worlds: Return to Infinite Space
    • Gunpoint
      • Glifted@lemmy.world
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        1 year ago

        Both games are by Tom Francis. His new game Tactical Breach Wizards is ‘coming soon’ as well

        • ezures@lemmy.wtf
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          1 year ago

          An another one to add in the defenestration trilogy :D

          Maybe I should replay gunpoint sometime

    • FireTower@lemmy.worldOP
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      1 year ago

      A lot of the games people have mentioned here are either obscure games I’ve never heard of or newer titles in niche communities. But Gun Point is an obscure game I have actually played, I think they could have picked a better name for it though for a game where most combat isn’t firearms based it’s slightly misleading and probably deterred some people.

    • 0XiDE@lemm.ee
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      1 year ago

      House of the Dying Sun was one of my first oculus rift games and so so good

  • GrayBackgroundMusic@lemm.ee
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    Hardspace Shipbreaker. You’re a wage slave (literally) in a space dock, taking apart ships and throwing the bits into the right bins. Doesn’t sound super fun, but it is. 1) You’re chopping up ships but you get to use LASERS!!! and the energy grappling hook. So satisfying. 2) The physics is 90% spot on. You’re in 3d, but it’s not purely inertial. There’s a dampening field that slows things down, so it doesn’t get too outta hand. There are a couple of other quirks, but they’re not hugely impacting. 3) The soundtrack is perfect. It’s a very bluesy, banjo style for a very bluecollar type job. 4) The voice acting is amazing. Every line from Weaver is just perfect. You hate Hal with a passion (you’re supposed to). The writing is a little hammy, but they have to rush it bc it’s really a minor bit of the game. (Spoiler, it’s very pro-labor and anti-capitalist, so if that triggers you, don’t play it.)

    Hardspace: Shipbreaker - Launch Trailer | PS5 Games It’s also on PC and game pass.

    I’ve played it thru twice. The first time as-is, but the 2nd time I shut off the “15 minute shifts” option. I think that breaks things up too much. I think open-shift is better. I bought the vinyl soundtrack. I’m not a huge fan of vinyl, but this is the right style of music that would benefit from it.

    Hardspace Shipbreaker - OST Full

    Hardspace: Shipbreaker - Americana Beats to Chill to

    • just_another_person@lemmy.world
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      1 year ago

      Underappreciated for sure, but to be fair, it’s super repetitive. If they’d added a secondary component or loop where you could black market trade or participate in the economy of the game some how to drown out the monotony of breaking the same ships over and over, I’d have played it more.

  • kromem@lemmy.world
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    Uplink - A hacking sim game that’s actually quite addictive in a playthrough. Will make you feel like you’re in the movie Hackers.

    Spycraft: The Great Game - An adventure game that had as consultants CIA director William Colby and KGB Major-General Oleg Kalugin.

    I don’t know a lot of people that have played these, but they definitely rank up there for me as some of the more interesting and unique games I’ve played over the decades.

    • FrozenCorgi@lemmy.world
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      1 year ago

      Shoutout to Uplink! Not something you look to for realism, but it’s a really well designed hacker sim. Lots of fun!

      • Elevator7009@kbin.run
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        Played Uplink as a kid, later learned about fragmentation for computer memory. Was cool to find out the inventory system wasn’t just a cool game mechanic but was based off how actual memory works.

  • NaibofTabr@infosec.pub
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    1 year ago

    Jazzpunk, everyone should play Jazzpunk.

    Far: Lone Sails is a beautiful art piece with unusual gameplay, and the sequel is great too.

    Bedlam is kind of a love-letter to 90s and 00s FPS games. The gameplay isn’t amazing, but if you spent a lot of time in games like Quake, Unreal Tournament or Halo CE back in the early days of online multiplayer, this game is for you.

    Kairo is weird.

    Sable is an interesting adventure with a really nice art style.

    Interplanetary is an excellent strategy game about firing weapons at other planets.

    Neon Drive is a fun rhythm game with 80s aesthetics.

    Bastion is well worth your time.

      • kratoz29@lemm.ee
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        1 year ago

        I still have it on several devices, like the old iPhone, an iPad and a PS Vita, I haven’t got to play it yet :(

    • Phoonzang@lemmy.world
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      I picked it up on sale after watching Fury Road, which in turn I put off watching for years because I really like the first trilogy and did not want to have that memory tainted by some cash grab Hollywood sequel. Boy was I wrong about the film, and I was equally blown away by the game, to a point I felt really guilty getting it for 10 bucks or so. I really, really wish there was a multiplayer, though.

      • Atomdude@lemmy.world
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        1 year ago

        I almost gave up in the beginning because I had never played a game that relied so much on hand to hand combat. I’m so glad I pushed through.

    • CharlesReed@kbin.social
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      1 year ago

      Mad Max is honestly probably one of my most replayed and enjoyable games that I own. If it wasn’t for Sims 3, it would have the most hours in my Steam library. For me there’s something just so cathartic about driving around the wasteland looting scrap and beating up warboys lol. And then getting some mods/trainers involved and exploring the dev areas out in the Big Nothing is great too. I’ve gotten some really great screenshots out of that game.

    • ezures@lemmy.wtf
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      1 year ago

      My biggest disappointment in it is that my favorite zone of the map only has one mission, but that mission is great. Apart of that its cool riding cars in the desert.

  • Hyrulian@lemmy.world
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    1 year ago

    For me right now, Shadows of Doubt. It is an early access game and it’s got a fair bit of jank, but it’s crazy how unique it is. It had a week or so of popularity and then it fell off. The devs just released an update for it too!

    If you like the immersive sim genre, might I also recommend Cruelty Squad and Gloomwood. Those two have very unique aesthetics and really cool mechanics.

    • Moonguide@lemmy.ml
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      1 year ago

      It’s so great. One time, I threw a bin at a bar’s window and the next time I came around, it had been covered in plywood.

      The game feels responsive, it just needs a bit more variety in cases, mod support would be great, too.

  • Cralder@feddit.nu
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    1 year ago

    Mirror’s Edge Catalyst. Everybody loved the first game, but nobody played the second game, including me for a good few years. But once I decided to try it I realized how much I had been missing out. It’s really good. Making it open world really works. There is fast travel but I never once used it because just running around is so fun. If you liked the first game, please try Catalyst!

    • Lord_Logjam@lemmy.world
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      1 year ago

      Definitely didn’t get the appreciation it deserved on launch. I seem to remember it was launched right after that year’s Battlefield and right before that year’s CoD. Terrible decision. It definitely stood the test of time though and is very highly regarded now.

      • M137@lemmy.world
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        1 year ago

        No it wasn’t… It was announced two years ago, they did announce the release date three days ago though.

    • Buddahriffic@lemmy.world
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      Nice, that’s one I have in my library not yet installed. Bought it when there was a cheap bundle with others by that company, but was mainly looking at The Place which kinda turned me off of those style games. I’ll have to be sure to give it a shot now.

    • Lord_Logjam@lemmy.world
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      1 year ago

      Eternal Darkness is one of my favourite GameCube games. I feel like it might be long enough ago that they could do a remake with modern sanity effects.

      And Halo Reach is my favourite Halo game, loved it.

      • ClassyHatter@artemis.camp
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        1 year ago

        Nightdive Studios (they, among other titles, remastered System Shock, which has received pretty good reviews) wanted to remaster Eternal Darkness, but Nintendo - who owns Eternal Darkness - doesn’t want that to happen.

        Also, the original developers of Eternal Darkness want to create a spiritual sequel, but that seems to be… an eternal project. Check out Shadow of the Eternals, if you want to follow that project. There’s a gameplay video from like 2013 or 2014.

        • Lord_Logjam@lemmy.world
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          1 year ago

          Haven’t they tried to get the spiritual successor off the ground on a bunch of different occasions? Are they still trying?

          • ClassyHatter@artemis.camp
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            They have tried twice. And yes, they still want to make it happen. But last time I heard the team made a game they need to support for few years (some kind of online game), so it’s going to take some time before they can try again.

  • Littleyush@lemmy.world
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    If you can handle dying a lot while learning the ins and outs of the world, S.T.A.L.K.E.R.: Anomaly is a wonderful package completely for free. Especially if you add the G.A.M.M.A. modpack to it, makes the game play significantly deeper, much harder (in some bullshit and also fair ways), but also just crazy immersive; makes you feel like the actions you take do matter, but if you were to die, you’d just be another loot bag for some other Stalker to come across

  • CharlesReed@kbin.social
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    I’m not sure how successful it was, but there’s a fun horror (mostly) walking sim called Apsulov: End of Gods. It’s based on Norse mythology and has a refreshing take on Loki, especially if you’re tired of everything Marvel has put out. The visuals are great too.

    There’s another one called Close to the Sun that’s essentially, “what would happen if Nikola Tesla built a giant fucking cruise ship for the world’s smartest minds at the time and then everything goes wrong?”. The story is really interesting, and I’ve been hoping for a sequel.

    I don’t think Murdered: Soul Suspect did very well from what I remember when it came out, but I had a ton of fun playing that game. They could have done way more as far as mechanics go, and some aspects are pretty cheesy, but I’m a sucker for detective games and trying to piece together information.

    Speaking of which, The Painscreek Killings is so good. You play as a reporter who’s tasked with invesigating a cold case in a tiny abandoned town. I really liked this one because there is absolutely no hand holding when it comes to playing detective. You absolutely have to figure everything out yourself. Back when I used to stream, I had a regular viewer tell me it was their favorite game that I played, because listening to me trying to figure out the story and my next step was like listening to one of those old crime radio shows. It’s one of the few games I wish I could play again for the first time, since I know the outcome now and how everything fits together. The developer is supposed to be making another similar game, so I’m eager to see how that goes.

    • kromem@lemmy.world
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      Murdered: Soul Suspect

      So fun story…

      The year this was being shown at E3, I got my best friend in as my ‘photographer’ for the show under a press pass, and set up a bunch of private gameplay demos of games (by this point nothing interesting was shown on the show floor anymore).

      When we went to our appointment at the Square Enix booth, they immediately ushered us into a room with nothing but two Japanese guys, and were like “ok, go ahead and ask your questions.”

      Apparently they thought we’d sat through an earlier gameplay demo which they never set up, and we were suddenly sitting with the game director and their translator for a half hour interview about a title I hadn’t even seen or knew anything about - and an interview conducted through a translator on top of that (and I’d intentionally been trying to avoid ending up in interviews in the first place).

      It was one of the more surreal experiences I’ve had in life, and very much reminded me of the times I’d be in a book discussion in high school for a reading assignment I hadn’t done, frantically grabbing on to any thread that seemed legit and running with it.

  • hackitfast@lemmy.world
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    1 year ago
    • The old Thief games (succeeded by Dishonored)
    • Condemned: Criminal Origins

    Those are the two I got for now.