promo image of the Warframe Devstream #173

Tenno!

Join the development team on a special date of Thursday, September 28th at 2 pm ET for our first Devstream post-TennoCon 2023! The couch crew is eager to recap TennoCon 2023, reveal our next in-person event, and deep dive into our upcoming October update Abyss of Dagath. It might be a long one - get comfy!!

Watch to earn yourself a Twitch Drop of a Tauforged Archon Shard!

See you over at twitch.tv/warframe Thursday, September 28th at 2 p.m. ET!

  • Kaldo@dormi.zone
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    1 year ago

    Sorry Steve but I am actually legitimately more excited for Pablo’s QoL updates than Soulframe 😅

  • Kayn@dormi.zoneOPM
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    1 year ago

    The following is an automatically updated live recap of the devstream, brought to you by Cephalon_Zelgius and Kliuqard.

    Prepping the recap!

    #Housekeeping



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    The Quest to conquer cancer is returning this october

    • featuring previous and new rewards

    • new leg armour

    • virmink floof

    • art displays

    • UI theme



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    Tennotober also returns (inktober, but warframe themed)

    • the first prompt is “portal”


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    Nights of Naberus returns



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    General news and Updates

    • DE is not happy with the heirloom pack situation. In the future, there will be some radical changes, should there be more skins in the future

    Cross-save



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    Abyss of Dagath coming October 18th

    New Warframe: Dagath


    Hydroid rework

    • Reworked Passive

    • Enhanves corrosive on damaged enemies (10 stacks = 100% armor strip)

    • Tempes barrage

    • Staggers

    • deals corrosive

    • doesn’t need to be charged anymore

    • Tidal surge:

    • gathers enemies

    • applies corrosive

    • increased speed but no more speed scaling with duration

    • can be steered

    • Undertow

    • removed :(

    • New ability: Plunder

    • steal armor from enemies

    • scales with enemy number and applied corrosive stacks on them

    • also buffs your weapon damage

    • augment heals you and your teammates

    • Tentacle swarm

    • applies corrosive

    • holds enemies in one place, instead of waving them around

    • doesn’t need to be charged anymore

    • all details in the dev workshop


    Companion Rework

    • round 1 (second part will touch abilities like smeeta charm)

    • companions no longer die, instead become incapacitated for a short time

    • ~50% more EHP across the board

    • example: Raksa kubrow

    • new interactive mods that offer ways to play alongside your companion

    • Bond mods

    • changes to many companion mods, mostly to support the first thw goals of removing death states and

    • all details in the Dev Workshop


    New player experience QoL

    • Flawed mods are gone

    • MK1 weapons are no longer part of the tutorial (still available in the market)

    -Early game inbox & Junction Adjustments

    • some really repetitive and basic tasks have been replaced with e.g. quest requirements

    • Universal enemy Radar

    • mods can still improve the range, but there is a default radar

    • Waverider

    • less, more simple challenges

    • Vox Solaris

    • less difficult in general

    • Cetus Wisps no longer run away

    • Necramech pity system: trade matrices for parts


    ##Accessibility & HUD



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    Whispers in the Wall

    • bottom text


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    Warframe 1999

    • bottom text


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    Soulframe

    • ???
  • Keegen@kbin.social
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    1 year ago

    Companion rework looks great, here’s hoping that the rebalanced abilities will make it so all or at least most of companions are viable.
    Hydroid looks really strong. His 2 still looks pretty meh, but that just means it’s a free subsume slot at worst. The biggest issue with Corrosive procs is they don’t go all the way to 100%, Hydroid fixes that making them very potent. Excited to try the changes out in-game when they arrive!

    • Keegen@kbin.social
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      1 year ago

      The shield gating change is likely to be pretty controversial but I’m very glad they made it, I always hated the Decaying Dragon Key cheese, turning it into a mod preserves the playstyle while legitimizing it. Scaling shield gate duration with shield size was long overdue, it was always incredibly stupid that having less shields was better than more shields. I wonder if this will also fix Arcane Aegis making you invincible during it’s duration even when at rank 0.