Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
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So what is a better game engine to use now?
Godot is FOSS.
Unreal is decent too i guess but… not free. (Though iirc its free if you publish your game on epic)
Ok so if they are now only charging for the first install, why aren’t they just charging an extra fee per sale? Wouldn’t that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)
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