Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a “Violation of section 5.10.4 of the Provider agreement.” This is a contridiction however. According to Martin Finkel in the linked article, “Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least).” Unity is swiftly coming to it’s demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

  • RedditWanderer@lemmy.world
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    10 months ago

    Unity let me go earlier this week, so I’m really not in the mood to defend them, but this is correct. I’m on the Unity hate train but this is pretty cut and dry.

      • RedditWanderer@lemmy.world
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        10 months ago

        Thankfully I’m in Canada where Collective Layoffs are heavily protected, and I have a generous package to keep me afloat until I find the right job.

        It is a sad week for tech because not everyone has these protections.

    • grue@lemmy.world
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      10 months ago

      No, it’s not correct. Unity’s management might think that’s how the LGPL works, but they’re wrong.

      • RedditWanderer@lemmy.world
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        10 months ago

        The fact that they prefer to not do something at all instead of going through the hassle of doing something properly has always been a thing at Unity. It’s correct that it is for business reasons and not necessarily logical ones.