There are so many things being tracked all the time in the game for puzzles and the power arm. Yet despites literally tracking sunshadows for some puzzle completion for example it runs almost smoothly with (in my 170h) no crashes. On a 6 yo portable console??

Botw was already impressive but I could grasp it with the shaders and also there weren’t that much physics puzzle. Objects were more static, there wasn’t the two other maps, enemy diversity was limited, same for weapons. There was less of everything overall but I thought it was the limit of the console and the possible engineering around it.

Is there any resources on how they managed to pull this off? White papers, behind the scenes, charts, …?

  • amio@kbin.social
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    10 months ago

    They took Breath of the Wild and tacked a fairly basic building system onto it. It seems fairly unlikely they designed the whole physics thing and game engine themselves (then again, it’s Nintendo, so you never know) but it seemed identical to BotW except that obviously didn’t have the building.

    I’m not sure I’d say it runs smoothly, though. And I play OoT a lot so I’m not a stranger to low fps and lag either.