[ GAMEPLAY ]
- Added Wingman game mode
[ MAPS ]
- Added Overpass to Deathmatch, Casual, Wingman, and Competitive game modes
- Added Vertigo to Deathmatch and Casual game modes
- Removed Nuke and Office
[ WORKSHOP TOOLS ]
- Enabled undo/redo buttons
- Various bug fixes
[ MISC ]
- Added the “Secondary Fire Hold” option to the input settings menu
- The halftime countdown timer is now visible
- Fixed a case where the camera would not interpolate correctly when switching between chase and roaming spectator modes.
- Fixed a case where the viewmodel weapon would disappear for one frame when switching in-eye spectator targets.
- Added leading zeroes on StatTrak module
- Glove patterns and wear now more closely align with CS:GO versions
- Various improvements to foil stickers
- Various adjustments to the size of stickers applied to weapons
Sooo… surely with them releasing smaller changes to the mechanics and most maps being playable, the open beta is right around the corner right? Right?
I hope so, there can’t be that much more to test. Anubis, ancient, inferno, and some of the gamemodes (arms race, retakes, danger zone, etc) and I think there’s some more they want to do with skins