• Hotspur@lemmy.ml
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      2 months ago

      It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.

      I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.

      All relative I guess.

      • NeryK@sh.itjust.works
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        2 months ago

        In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.

        Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !

        • Tar_Alcaran@sh.itjust.works
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          2 months ago

          In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.

          Just getting touched was death, in Space Hulk

      • Hugin@lemmy.world
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        2 months ago

        Yeah on table top space marines are the reference for other things. Other armies usually have a unit that is considered a SEQ (space marine equivalent)

        If I put a number on them it would be 1 where as IG flashlight trooper would be 0.1 and a tank would be around 7-10

        • Hotspur@lemmy.ml
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          2 months ago

          Yeah that’s a good way to look at it—they’re the baseline with other stuff scaled up or down off of them.

        • Hotspur@lemmy.ml
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          2 months ago

          Yeah Ive played warframe. And there are plenty of games that have higher multiplayer counts or coop numbers.

          But warframe is its own thing—engine wise, what might work in warframe, might be impossible in the new space marine game given the mechanics and engine they’ve used.

          I’m not trying to say “hey the devs are right and no one should criticize them”. I’m just sympathetic to the idea that even though 4 player coop might be a sort of industry standard target for stuff like this, you might find that design Choices you made about the game might make that experience non-viable.

        • Hotspur@lemmy.ml
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          2 months ago

          For sure, but it does vary game to game though. I didn’t find a problem with it, but chaos gate:daemonhunters had a lot of reviews with people complaining that the grey knights were too human and squishy compared to their lore conception.

          But like others have said, given the engine and or chosen enemies, it’s likely that since they’re using swarms it was just too much overhead or insane numbers of tyrannids on screen at the same time and game sync was hard to manage.

    • NeryK@sh.itjust.works
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      2 months ago

      Yeah, that’s PR-speak for “our game design and/or performance does not scale well to more than 3 players”.

      In the middle of their marketing blitz they try and cover all their bases I guess.