For those who don’t know, Proton is the tool that the deck uses to run windows games on Linux. GE-proton is an alternative build of proton that includes extra fixes for games, media codecs to fix video playback, and more. You can easily install GE-Proton by going to the discover store in desktop mode, installing ProtonUp-qt, and then selecting GE-proton from there.
The way that GE-proton is improving mod support here is by recognizing common mod launcher .exe files such as skse_loader.exe
. If it sees a mod launcher executable in the game folder it will use that instead of the original game launcher.
Oh wow this is interesting. However im not sure if proton should be doing anything like this by default, could be useful if it was a command you could include in the launch arguments. I still rather a mod manager take control over this stuff like mod organizer or the new nexus mod app.
To be fair, this isn’t normal proton doing it. In general GE-proton exists to do things that go against the design philosophy of regular proton or to include licenses libraries that can’t be normally included.
I don’t see any mention of it in the changelog, but I would expect there to be a launch option to disable this functionality as well.