• Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 days ago

    Sometime, I want to make a VR vs Action “Proof of Concept” game that shows how much modern game combat is memorization. The VR player can do as much extensive windup as he wants, essentially creating a new “attack animation” on each go, and the action player must desperately try to work out when to dodge for iframes or parry.

    • aidan@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 days ago

      Exactly, I love VR because of the freedom/creativity of input. Even just playing an FPS and seeing a table you can duck under or a corner you can blindfire around