The maker of the video game Genshin Impact has agreed to pay $20 million and to block children under 16 from making in-game purchases without parental consent to settle Federal Trade Commission all
I’m confused. I’ve played Genshin, and I don’t remember any sort of loot box system in the game. There’s a gacha system which seems to be what the article keeps referring to, but that’s very different from what I think the average user considers a “loot box”.
As an old person who plays Genshin Impact, the “character banners” are 100% loot boxes. They have a pity system which guarantees a five star character after 100 “wishes” but even then it may not be the character you wanted. You might have to “wish” up to 200 times to get the five star character you are “wishing” for on the banner. Since you are not buying the character out right and gambling to get them it’s a loot box.
For anyone who doesn’t play “character banners” are a limited run (3 weeks) of a five star character that you can only get from the banner. “Wishes” are like rolls for the character. Each wish you lose gives you either a weapon (3 star/practically useless in game) and every 10 wishes gurantees a four star weapon or four star character.
As a person that have played Genshin since the launch. Those are all loot boxes. Just because it’s limited or has a pity system, that doesn’t change the fact. It just limits the results or gives you a guarantee
If you are taking a chance at all to get something from a list of items, as opposed to selecting a specific item to buy, IT IS A LOOT BOX.
The specifics of limits or pity systems, or guarantees after X amount do not matter. The slot machines in Vegas have a fixed and regulated chance to payout as well, it’s still gambling.
Hard pity is at 90 wishes and soft pity starts at 75 (which means that the chance to get a 5 star increases significantly with each additional wish past that point). Getting to hard pity almost never happens.
a gachapon, the system gacha is named after, its litterally a form of a lootbox. you know, those machines found in places where you place tokens to vend out a random goodie?
I’m confused. I’ve played Genshin, and I don’t remember any sort of loot box system in the game. There’s a gacha system which seems to be what the article keeps referring to, but that’s very different from what I think the average user considers a “loot box”.
Gacha is a type of loot box.
You aren’t purchasing a specific item when you spend money. If there’s any sort of chance involved with that purchase it’s a loot box.
As an old person who plays Genshin Impact, the “character banners” are 100% loot boxes. They have a pity system which guarantees a five star character after 100 “wishes” but even then it may not be the character you wanted. You might have to “wish” up to 200 times to get the five star character you are “wishing” for on the banner. Since you are not buying the character out right and gambling to get them it’s a loot box.
For anyone who doesn’t play “character banners” are a limited run (3 weeks) of a five star character that you can only get from the banner. “Wishes” are like rolls for the character. Each wish you lose gives you either a weapon (3 star/practically useless in game) and every 10 wishes gurantees a four star weapon or four star character.
As a person that have played Genshin since the launch. Those are all loot boxes. Just because it’s limited or has a pity system, that doesn’t change the fact. It just limits the results or gives you a guarantee
If you are taking a chance at all to get something from a list of items, as opposed to selecting a specific item to buy, IT IS A LOOT BOX.
The specifics of limits or pity systems, or guarantees after X amount do not matter. The slot machines in Vegas have a fixed and regulated chance to payout as well, it’s still gambling.
Hard pity is at 90 wishes and soft pity starts at 75 (which means that the chance to get a 5 star increases significantly with each additional wish past that point). Getting to hard pity almost never happens.
In what world is a “gacha system” not a lootbox
a gachapon, the system gacha is named after, its litterally a form of a lootbox. you know, those machines found in places where you place tokens to vend out a random goodie?
Gacha
Gacha is the prime example to use for loot boxes.
The presentation is different, but the core problem that the FTC is targeting is the same: spending real money to gamble on artificial digital goods.