I’ve been getting back into programming, lately.
Doing some very basic Python scripting, just for fun. Also tried out some more Rust, but holy shit is that rough!
Still, it’s fun to try and solve these problems.
If you haven’t looked into it, you might have better luck with Nim-lang (also you can use it with Python via Nimpy). Though there are also other similar languages that you might prefer depending on syntax.
Oh, I’ve heard of Nim before, but never ended up checking it out.
Thanks for the rec!
Yeah, for me it strikes the perfect balance of ease and speed/power*. Not sure if you’re interested in Godot, but there are Nim bindings for it (gdext-nim). I contributed an example (but it’s just a number converter, like I did for the 3.X version of the bindings… I haven’t made anything game-like yet).
Also there’s NimForUE, though I haven’t used it. I have used it a bit with Raylib (Naylib). Seen stuff like Nico or WASM-4, though I’m not really interested in pixel workflow/aesthetic.
* though I have not assessed no-GIL/JIT Python, so it may-or-may-not undermine the performance argument for other newer languages
I’m not interested in Godot yet, but it’s good to know there’s good bindings for it and for UE.
That being said, it looks really cool. I mean, it looks like Python, I should say. I’ll definitely be trying this out.