I’ve been getting back into programming, lately.

Doing some very basic Python scripting, just for fun. Also tried out some more Rust, but holy shit is that rough!

Still, it’s fun to try and solve these problems.

  • gon [he]@lemm.eeOPM
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    21 days ago

    Oh, I’ve heard of Nim before, but never ended up checking it out.

    Thanks for the rec!

    • insomniac_lemon@lemmy.cafe
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      21 days ago

      Yeah, for me it strikes the perfect balance of ease and speed/power*. Not sure if you’re interested in Godot, but there are Nim bindings for it (gdext-nim). I contributed an example (but it’s just a number converter, like I did for the 3.X version of the bindings… I haven’t made anything game-like yet).

      Also there’s NimForUE, though I haven’t used it. I have used it a bit with Raylib (Naylib). Seen stuff like Nico or WASM-4, though I’m not really interested in pixel workflow/aesthetic.

      * though I have not assessed no-GIL/JIT Python, so it may-or-may-not undermine the performance argument for other newer languages

      • gon [he]@lemm.eeOPM
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        21 days ago

        I’m not interested in Godot yet, but it’s good to know there’s good bindings for it and for UE.

        That being said, it looks really cool. I mean, it looks like Python, I should say. I’ll definitely be trying this out.