Yeah, the stories can be really great, some of the best in gaming, especially GTA4 and the RDR games, and this is more targeted towards GTA5. But oh man, these games feel so fucking sloppy control wise. I push my controller in one direction for a moment and my character takes like 2 steps in that direction. Aiming feels clunky and you basically have to rely on auto aim. GTA5 is also piss easy. Like, the only reason I have ever died in GTA5 is accidently driving into an explosive or off a ledge.
Everything takes fucking foreverrr to do, especially in RDR2. Like, I get that its impressive how the animations interact with each other and how everything in the fame world is affectes by you, but I dont want to manually pick up every item.
I like a lot about their games except when you need to act in their missions or scripted events. It’s like you’re in church performing a ritual.
Maybe if the underlying sim was not so simple, and they had consistent hooks for their 100s of mission designers to use, the missions and encounters wouldn’t feel like you’re running through a sequence of triggers. Currently it’s like a pre-flight list of actions that are clunky enough that most players stumble over something.