I used to think like this, before the genre “clicked” for me. But I now understand that “git gud” is kind of what the experience is about.
Sekiro was what did it for me, and that game forces you to learn the enemies attack patterns. Seems insurmountable at first, but after dying a bunch, it clicks, and the enemies become much easier. Some to the point of triviality. And it’s like riding a bike, you can come back a year later and after five minutes you’re right back in it. That process itself has become enjoyable to me.
Elden ring was the one that clicked because it had more abundant save points. I just don’t have time to do the same 45 minute trek to a boss only to get stomped in 20 seconds.
I used to think like this, before the genre “clicked” for me. But I now understand that “git gud” is kind of what the experience is about.
Sekiro was what did it for me, and that game forces you to learn the enemies attack patterns. Seems insurmountable at first, but after dying a bunch, it clicks, and the enemies become much easier. Some to the point of triviality. And it’s like riding a bike, you can come back a year later and after five minutes you’re right back in it. That process itself has become enjoyable to me.
Elden ring was the one that clicked because it had more abundant save points. I just don’t have time to do the same 45 minute trek to a boss only to get stomped in 20 seconds.
True… Sekiro doesn’t have many (if any) long run-backs.
Also, the general movement and grapple hook make going anywhere fun