A Spellcaster multiclassing always gets something on level up, be it a feature, more spell slots, or higher level slots.
A rogue multiclassing into rogue and splitting the levels would have dead levels at each subclass level.
To explain what I mean: a Rogue gets its subclass features at 3rd, 9th, 13th and 17th level. By going with your math, a 9th level rogue would classify as a 4/4 rogue (by rounding down) as far as the subclass is concerned, which means that the rogue gets nothing at 9th level.
Not only that. A 50/50 split for the multiclass progression would imply that a multiclassed rogue is precluded from getting any subclass feature higher than the 9th level one. By comparison, a Wizard/Sorcerer/Cleric multiclassed character can absolutely attain 9th level spell slots (although not 9th level spells, confusingly enough).
That still sounds balanced-ish. If anything, it’s too front-loaded. A 9th level rogue would still have its typical kit of sneakiness, skill proficiencies, and sneak attack at 9th level, but it wouldn’t have a 9th level bump via archetype because it received a 6th level bump via archetype.
A more typical example- a level 3 fighter/level 2 paladin wouldn’t get a second attack despite being a level 5 martial character, and they have to live with that mechanically poor decision. But they can instead choose to play until they become a level 5 fighter and then branch out instead, if they care to min/max.
And what gives you the impression it has to be 50/50? A sportsman can be great at throwing or hitting a ball, but it’s vastly different between one sport and another. You can be an incredible baseball pitcher and a garbage basketball player. Level 3 arcane trickster/level 17 assassin makes perfect sense to me.
Level 3 arcane trickster/level 17 assassin makes perfect sense to me.
That’s not a multiclass as intended in 5e rules. That’s just a 20th level rogue that got all the features from one subclass and the first feature of a second subclass for free.
I’ve never touched anything beyond level 20. I thought that’s what the epic stuff was? Are there regular class features and such published for those levels too, or were you homebrewing by then?
There’s published stuff for after 20. We didn’t use any of it, because the campaign was winding down. It all came to a nice ending, so wrapping up was more a matter of mutual storytelling than any dice rolls or challenges.
The difference is pretty minor either way. I’ve never had more issues balancing this than I have with sorcerer burst damage or creation bards collapsing economies.
That doesn’t work.
A Spellcaster multiclassing always gets something on level up, be it a feature, more spell slots, or higher level slots.
A rogue multiclassing into rogue and splitting the levels would have dead levels at each subclass level.
To explain what I mean: a Rogue gets its subclass features at 3rd, 9th, 13th and 17th level. By going with your math, a 9th level rogue would classify as a 4/4 rogue (by rounding down) as far as the subclass is concerned, which means that the rogue gets nothing at 9th level.
Not only that. A 50/50 split for the multiclass progression would imply that a multiclassed rogue is precluded from getting any subclass feature higher than the 9th level one. By comparison, a Wizard/Sorcerer/Cleric multiclassed character can absolutely attain 9th level spell slots (although not 9th level spells, confusingly enough).
That still sounds balanced-ish. If anything, it’s too front-loaded. A 9th level rogue would still have its typical kit of sneakiness, skill proficiencies, and sneak attack at 9th level, but it wouldn’t have a 9th level bump via archetype because it received a 6th level bump via archetype.
A more typical example- a level 3 fighter/level 2 paladin wouldn’t get a second attack despite being a level 5 martial character, and they have to live with that mechanically poor decision. But they can instead choose to play until they become a level 5 fighter and then branch out instead, if they care to min/max.
And what gives you the impression it has to be 50/50? A sportsman can be great at throwing or hitting a ball, but it’s vastly different between one sport and another. You can be an incredible baseball pitcher and a garbage basketball player. Level 3 arcane trickster/level 17 assassin makes perfect sense to me.
That’s not a multiclass as intended in 5e rules. That’s just a 20th level rogue that got all the features from one subclass and the first feature of a second subclass for free.
If you know anyone who has actually reached 20th level in a campaign, it might make a difference. I’ll put you in my will if I hit the lottery.
I ran a campaign that lasted several years and everyone went to 20. Technically past 20, though we never did any of the epic stuff.
It was 3.5 though
I’ve never touched anything beyond level 20. I thought that’s what the epic stuff was? Are there regular class features and such published for those levels too, or were you homebrewing by then?
There’s published stuff for after 20. We didn’t use any of it, because the campaign was winding down. It all came to a nice ending, so wrapping up was more a matter of mutual storytelling than any dice rolls or challenges.
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How long did that take you?? The highest we’ve ever gone is level 11, and that took a couple of years.
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Oh, wargaming dnd? How’d you like it? Did 5e stand up well or did it need a lot of homebrewing?
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The difference is pretty minor either way. I’ve never had more issues balancing this than I have with sorcerer burst damage or creation bards collapsing economies.
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