• SacralPlexus@lemmy.world
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    1 month ago

    I truly hope this is the spiritual successor to the first game. I am one of those who was disappointed by Below Zero as I felt like they abandoned the core elements that made the first game so great.

    I’ll confess I was a bit disappointed when they were like “We know you guys really love the Seamoth and Cyclops but no they aren’t going to be in the game.” If they just made a new (big!) map and story with all of the game play elements of the first game I think it would be a smashing success.

  • CluckN@lemmy.world
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    1 month ago

    The DLC lowering the speed of the character and sea glider felt like a gut punch. Sounds like they learned a few things best luck to them.

  • Wahots@pawb.social
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    1 month ago

    Thank God for a silent protagonist. BZ is the game that made me realize why games have silent protagonists. Nobody would shut the hell up, I even turned off voice tracks.

    But not everything is returning to tradition. The vehicles you’ll get here won’t include the nippy Seamoth submersible or hulking Cyclops submarine from the first game, we’re told, because the team want to make “new vehicles that are designed in the same spirit, just more suited to the brand new environment”.

    It costs you almost nothing to put them back in as unlocks, even if later in the game. Why not? You’re literally just wasting goodwill. The assets and programming are already all there.

    Other games like Elite Dangerous are putting their old ships and vehicles back in. The masses love that shit x3

    • Bosht@lemmy.world
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      1 month ago

      Agreed on all points. Silent is always better. Dead Space was a big one for me. That aside, on the vehicle bit. I agree it seems a weird choice. Even if it’s in like a New Game + mode, not having them at all seems a weird decision.

    • Feydaikin@beehaw.org
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      1 month ago

      It’s a different Engine for starters. I don’t know if it’s as easy as just moving assets over from one game to the other.