Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.

        • HumbleFlamingo@beehaw.org
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          1 year ago

          I’m not sure. I saw some one comment that they were running split screen on Windows, but I can’t personally verify that. Based on what I know of software development, it’s likely part of every version of it but not necessarily easily accessible. For example DoS2 has split screen coop on PC, but you wouldn’t know it by looking at it. You have to plug in 2 controllers and do some extra steps but it works.

          Maybe if you plug in a second controller on steam deck you can?

          EDIT: missed an ly on likely

        • ReadyUser30@beehaw.org
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          1 year ago

          No. You can run split screen on non-Steam Deck PCs, and in fact you can launch BG3 on a Steam Deck as if it were a proper PC with split screen enabled (it prob just won’t run well).

    • beefcat@beehaw.org
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      1 year ago

      Feature parity is not a requirement for Deck verification, Larian simply disabled split screen on the platform and called it a day.

      Microsoft requires feature parity between Series X and S versions of the same game. If you want to support split screen on Series X then you must support it on Series S as well.

  • acastcandream@beehaw.org
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    1 year ago

     I have a series S and even I think it’s unreasonable to expect full parity with a PS5/XSX after three or four years. It’s a $300 piece of hardware - it is remarkable what it does at its price point. It will be useful for a good 10 years, but it will not be able to keep up with new games after 5 at most in my opinion. It’ll be great for Indies or back catalogs.

    They need to stop trying to make it functionally a series X and focus more on making it a gamepass/xcloud machine. As it is, it’s just an albatross around their neck.

    Edit: Everything signaled that they were going to make it into a xcloud machine essentially. I’m not sure why they haven’t really pushed that harder.

    • stopthatgirl7@kbin.socialOP
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      1 year ago

      I feel like their planning for it was really shortsighted - like they were hoping to get a as many people to buy the console as possible so they could “win” the console war early by having more people adopt it by putting out a cheap console people who didn’t want to spend so much would be drawn to, and weren’t really thinking beyond the first few years of the generation. Maybe they figured once they had the lead, they cold get people up upgrade or something. By they didn’t get the early lead and now the cheaper console means devs can’t really fully develop for Xbox. This will only get worse as more games start getting developed.

      • phillaholic@lemm.ee
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        1 year ago

        Microsoft is terrible at Gaming. I fear how everyone seems to be ok with them buying companies up and putting games on GamePass. It’s not going to end well. It’s not even going well if you really take notice.

        • acastcandream@beehaw.org
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          1 year ago

          It’s going great for me as the consumer with Game Pass. I have had over two years of essentially free games, because Microsoft rewards is too generous and easy to exploit. But I have no illusions about whether or not this consolidation is good for the industry. It simply isn’t. Yeah I guess y’all can call me out or whatever for using it anyway, but the series S with nearly free GamePass has just been too good for me as a dad with a full-time job and children. I’m still against the merger lol

          I vote with my dollar where I can, but sorry, sometimes I make compromises just like anybody else. That being said, if I have to start actually paying for it, even at the current price, I’m out. So basically it depends on when they decide they don’t want rewards to stay around.

          • belated_frog_pants@beehaw.org
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            1 year ago

            Its going great now. The monopoly they want is to increase charges on you and you have to pay forever to keep access. This is specifically the point of gamepass.

            It may workout for you in the short rub, but you are still losing choice and value (you only rent access) in the process.

            • redfellow@sopuli.xyz
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              1 year ago

              As many people already boycott sony consoles due to them paying extra to game studios to never release certain games on xbox, there’s literally no alternative currently.

              And Game Pass is great, if they pump the price too much, it will just seize to be relevant and life goes on. AAA games are pretty dirt cheap considering prices have increased way slower than inflation and average game complexity.

              • BadlyDrawnRhino @aussie.zone
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                1 year ago

                But Microsoft is doing exactly the same thing, only instead of paying for exclusivity of one title, they’re buying developers so not just their next title, but all future releases will be exclusive, up until MS decides they’re not worth it and dumps them.

                Sony absolutely participates in anti-consumer practices, but let’s not pretend that MS is any better.

    • SbisasCostlyTurnover@feddit.uk
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      1 year ago

      I think the problem they’ve given themselves is that they pushed it as a cheaper alternative to the X whilst also maintaining that it’ll be able to play the same games.

      How do they go about messaging that can’t be the case going forward without pissing off those that spent the money on the S in the first place.

      • acastcandream@beehaw.org
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        1 year ago

        As I said in another comment, I own a series S, and I think it’s pretty ridiculous of me to expect a $300 piece of hardware to be able to play the latest games past five years. Even with what they have said, I just kind of assumed it can’t be true. 

        I imagine in two or three years I will switch to dev mode and boot retro arch on it. 

        • SbisasCostlyTurnover@feddit.uk
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          1 year ago

          Right but you’re probably a little more clued up to this sort of stuff than the average consumer who’s seen the marketing and thought ‘oh lovely, I don’t need a disk drive’ in this thing.

          Both my brothers own the S. It’s an incredible little machine, but imo they screwed the proverbial pooch when they pushed this as a 1080p alternative to the more powerful Series X.

  • potato@lemmy.basedcount.com
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    1 year ago

    Lazy devs don’t understand what scaling is. They advertised this game as Steam Deck compatible which has a way weaker CPU, GPU, storage (most people are playing on an SD card), and most importantly memory bandwidth. This game runs perfectly fine on PCs with slower CPU/GPU combos than the Series S. It’s literally just laziness and knowing people will just accept their shitty excuses.

  • Jordan Lund@lemmy.one
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    1 year ago

    Something I’ve been saying since the beginning, nice that people are catching up…

    FTA: “The Xbox Series S was cheaper, but lacked the horsepower of the more expensive Series X.”

    It’s not just that, the Series S lacks the power of the PREVIOUS GEN Xbox One X. The RAM limitations makes it impossible for it to run backwards compatible titles with the Xbox One X enhancements. AND it doesn’t have the 4K Blu Ray drive present in both the Xbox One S and Xbox One X.

    https://www.videogameschronicle.com/news/xbox-series-s-likely-wont-be-able-to-run-xbox-one-x-content-its-claimed/

    This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation.

    • Smoke@beehaw.org
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      1 year ago

      This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation. PS3’s switch to cell architecture springs to mind, which put game devs on their back feet trying to write code for it and made backwards compatibility impossible without including a PS2 in the case.

      • knokelmaat@beehaw.org
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        1 year ago

        Sorry but I cannot agree with that take. The PS3 was difficult to develop for, sure, but it was immensely more capable than the PS2 architecture. See what naughty dog was able to produce on it in the last years of the console lifespan.

        But I do agree that for developers, the PS3 was a step backwards in terms of ease of use and tooling. And luckily they fixed that by basing PS4 on PC architecture.

        Still, I flippin’ love the PS3 🥲

  • twistedtxb@lemmy.ca
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    1 year ago

    No Series S owner will be mad if a game has Series X specific exclusive content. MS is shooting itself in the foot

    • narc0tic_bird@lemm.ee
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      1 year ago

      I think people would be mad. Imagine you play a game at your friend’s home on his Series X, and then proceed to buy the game so you can play multiplayer online, only to then have a certain features or game modes missing (say you get team death match but not battle royale because it uses too much memory).

      It’s not that easy to communicate feature disparity. Some people probably don’t even know which Xbox they have.

      • acastcandream@beehaw.org
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        1 year ago

        At some point, it’s on you to know what your machine can and can’t handle. They put big letters on the front of each game telling you if it’s able to play on the series X and series S. It is right there lol. 

        Also, with smart delivery, it would probably be trivial for Microsoft to have a model pop up saying “this game is not optimized for series S and will not play, do you still want to purchase?”

        No, the real issue here is developers (not their fault mind you). The moment Microsoft says “you don’t have to make it playable on the S,“ they simply won’t. Because why would you? 

        • redfellow@sopuli.xyz
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          1 year ago

          A dev team is more likely to axe Xbox release or features. So because S won’t have enough memory/gpu grunt, X won’t be getting that feature either.

            • redfellow@sopuli.xyz
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              1 year ago

              S is required if you want to release a game on X. This means you cannot leverage the technical maximum of X, ever, because the game and all it’s features must run on S.

              • acastcandream@beehaw.org
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                1 year ago

                Yes we know. The comment at the top of this chain is talking about whether or not Microsoft could stop allowing that requirement and the potential blowback. Scroll to the top and start from the beginning you’ll see. 

    • magic_lobster_party@kbin.social
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      1 year ago

      Problem is that it can turn into a slippery slope. Where should MS draw the line if they start to allow Series X exclusive content? Can developers cut entire game modes from the S version if they just ask kindly enough? Or maybe ignore the S version completely? The risk is that developers are going to abuse this opportunity.

      MS wants people to see the Series S as a viable purchase. Why should you buy it when you won’t be able to play the next big release in full?

      • conciselyverbose@kbin.social
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        1 year ago

        Yes, they should be able to say “this game doesn’t run on series S” because it’s significantly worse than the other options and it doesn’t deserve the work it takes. It doesn’t even have CPU parity, which is a much bigger deal than less GPU cores.

        • magic_lobster_party@kbin.social
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          1 year ago

          That will just betray all the customers who bought Series S. Will they upgrade to a Series X to play the next big thing? No, they will probably just buy a PS5 instead. Why should they continue to stay loyal with MS?

          • conciselyverbose@kbin.social
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            1 year ago

            It’s not capable.

            They might have made the bed and be stuck in it, but it was a bad plan that substantially sabatoges the actual next gen console.

  • barely_aware@lemmy.dbzer0.com
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    1 year ago

    I still don’t really understand this. Local splitscreen on a game the size of baldurs gate does make sense to me as being a technical hurdle, obviously rendering the game world twice is extremely taxing.

    I keep seeing complaints about other games also, lots off people seem to be blaming the Series S for Remnant 2s slow xbox patches.

    The Series S is basically an X with a weaker GPU, how are games (that also release on PC) not scalable enough to run on the S at 1080p when they can run at 4k on the X? I’d love a technical answer, if I replace my 3080 with a 1060 I could run the game on my PC and a lower resolution/graphic settings. How is this different from the Series X/S? I’m not a programmer/developer and I’d really like if someone could explain too me why the Series S is a problem because from my view point it’s lazy developers with unoptimised games

    • PenguinTD@lemmy.ca
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      1 year ago

      did you think of the possibility that even Larian’s low settings still can’t run on series S? Given the amount of assets I saw it’s actually quite possible that vram requirement are pretty high and that’s why PS5 have delay as well so they can figure out ways to consolidate textures used etc. Like they can’t even manage to let me stack rope or water bottle properly in inventory(maybe some asset id not cleaned up during development), so having excessive vram usage is fairly easy/common for content heavy games.

      • barely_aware@lemmy.dbzer0.com
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        1 year ago

        To be clear, I’m not trying to attack Larian here. I think splitscreen is a much bigger technical hurdle than other games have to deal with and delaying it on the Xbox was the right idea. But, the PC versions minimum requirements is 4GB vram and recommended 8GB vram. The Series S has 10GB vram. I’m more annoyed by the anti Series S rhetoric going around about it holding all games back, because most games with a PC release scale no problem

        • Triplexxor@beehaw.org
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          1 year ago

          What you forgot to consider is that the Xbox has to share the RAM with the VRAM. The game on PC has 8GB RAM and 4GB VRAM as minimum. That is 12GB of RAM. The Series S only has 10GB. Which is 2GB less than minimum.

      • Helvedeshunden@beehaw.org
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        1 year ago

        Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.

        • PenguinTD@lemmy.ca
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          1 year ago

          Xbox series S have 8GB for game, so while BG3 might consume around 4-5GB on PC, console with unified memory couldn’t afford this. All the other assets(model/animation/audio clips/massive amount of icons) needs to be loaded as well. With split screen, you can have one person tries to go into conversation (that streaming in high res texture/face models, etc) while the other one stay and still render the world with all the things their camera can move around with.

          • Helvedeshunden@beehaw.org
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            1 year ago

            I went back and had a look. It’s between 2165MB and 3720 MB based on settings. Doesn’t really seem problematic on the low end.

            • PenguinTD@lemmy.ca
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              1 year ago

              I don’t know what to say other than maybe you should send Larian your resume and type “I am sure series S can be ported no issue, here is my numbers.” I am sure Larian would love to have simultaneous launch like PS5 and you can cut a really good deal if you can manage to pull that. BUT, you would have to pass the [Persuasion] check though, hope you have high cha to back it up. :)

  • Paterfamilias01@reddthat.com
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    1 year ago

    Well this is concerning. I’ve got a PS5 and was going to buy a XSX this week so I could pre-order Starfield, now I might wait and see how this plays out. What’s going to happen with Starfield & Elder Scrolls 6 (whenever it’s released)? The Series S is going to fuck up everything.

    • Helvedeshunden@beehaw.org
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      1 year ago

      There’s a difference between targeting 3-4 console SKUs and targeting 2. If you know what’s going to be your baseline from day 1, you test against that and scale up rather than the other way around. With a first party studio, this is a given.