#WhatDidYouPlayMondays John Company

@boardgames @geekygoodies #boardgames
All other semi-cooperative #boardgames I know focus on a clearcut distinction between (semi-)good players and traitors, given by secret personal role/objective card(s). This game is innovative in that *everybody* is driven by personal gain, and the only reason players don’t screw each other over all the time is that people still need the company to stay afloat.
https://boardgamegeek.com/boardgame/332686/john-company-second-edition
Photo by @bladerunner007 on BGG.

    • Timo@mstdn.social
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      2 months ago

      @mysticpickle But they are still quite well balanced, so even though when you can choose the numbers of you dice every time, it’s not too powerful.

      A bit similar thing than card powers in Innovation. There are some really strong ones, but when there are several of those, it makes them even and just fun.

      • mysticpickle@lemmy.ca
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        2 months ago

        Oh yeah generally they’re all pretty good in their own right. I meant to say they’re so different and give you such a massive advantage in their field that they feel like they’re broken. Except the one where you start in Beijing at the start. That one always felt a bit weak compared to the others.

        • Timo@mstdn.social
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          2 months ago

          @mysticpickle Actually I used that in our latest game and I won 82-43. 😎 But that was more due to my luck in filling the orders, not much in moving in the map.