The analogy makes a lot of sense to me. Once you have an “easy button”, it’s hard to not use it. It’s sort of like when you’re at work and see the “quick workaround” effectively become the standard process.

I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.

  • PlantJam@lemmy.world
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    4 days ago

    I think souls likes are just not for me. I just want a cool story told in a relatively linear fashion. I’d take a linear 15 hour game over an open world 150+ hour game any day.

    • M137@lemmy.world
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      2 days ago

      That’s not just Souls-likes though. And only Elden Ring is really open world in that way (I think, haven’t played much of any of them). What you’re meaning is that open world games aren’t for you, which is a lot more games than just Souls-likes.
      I generally love open-world games, but really don’t like any of the Souls or Souls-like games. The whole thing of always being so focused on the enemy, having to time dodges and parries just isn’t how my brain works, and I lose interest and/or give up very quickly. I have no issue with hard games, but I feel a lot of people who love those kinds of games have some kind of masochistic trait that makes them keep exposing themselves to the shit those games drag you through. I don’t get super happy or feel like I’ve overcome something big with these kinds of challenges, it’s just “fucking fuck, it’s finally dead, I feel like shit and have used up all my consumables, that was not fun in any way. I need to go do something else because I almost had a panic attack from all this crap”. The story just ends up not mattering because there’s always this burden of forcing yourself to get past every millimetre of the game. I love really hard puzzles though, and stuff like platforming and so on, almost anything except that very Souls-specific soul crushing style.

    • A_Union_of_Kobolds@lemmy.world
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      4 days ago

      Most of em are pretty linear, really. Elden Ring is the exception. But like Bloodborne for instance, youre gonna go pretty much in the same order till you have to return to earlier areas to finish stuff. You’ve gotta explore a lot though.

      Not trying to be like “LOVE THE THING THAT I LOVE DAMN YOU”, theyre totally not for everyone.

        • skulblaka@sh.itjust.works
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          3 days ago

          Only the most braindead of gamers has a chance of bouncing off a single Souls fight more than maybe a dozen times. Two dozen if you’re especially thickheaded.

          The thing about Soulslikes - and Fromsoft games in particular - is that they teach you new things primarily by killing you with them. Once you know whatever the thing is that this encounter is trying to teach you, you can blow through the entire thing at level 1 and people do it all the time. And I do mean “people” and not just professional streamers. SL1 is a popular challenge run for souls fans, specifically because once you know all the rules of the game it becomes very easy.

          But there is no easing-in to learning new things in Dark Souls. You will get flattened into paste by some bullshit without warning, and it is up to the player to figure out a) why they died, and b) how to prevent that. Throwing yourself at the same brick wall 200 times with no change in strategy is a losing prospect no matter what game you’re playing, souls or otherwise.

          The essence of “gitting gud” is literally just stopping for 10 seconds to think about why you failed last time. If you’re capable of that - and 99% of gamers definitely are, it’s a core component of game design - you’re capable of not only completing but excelling in Soulslikes.

          People have been jerking off how difficult Souls games are for a decade and a half now and it’s never been true. Souls games are just rhythm games that don’t give you the rhythm onscreen. Find that rhythm (through observing patterns, and especially through listening to the boss fight music) and you’ll first-clear every single fight.

          • Appoxo@lemmy.dbzer0.com
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            3 days ago

            Interesting take.

            Thing is I do enough of problem solving already so this just isnt my jam.
            And if you like that genre/game series I wish you the best to getting more :)

            • prole@lemmy.blahaj.zone
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              2 days ago

              I was like you until I played Sekiro. That’s the one that made it “click” for me. Also very linear.

              However, the combat and traversal are much different (better imo) than other From Software games.

                • prole@lemmy.blahaj.zone
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                  1 day ago

                  Very. I would recommend only playing it on controller. And it runs pretty well on Steam Deck. There’s an fps unlocker/resolution fix that makes it play better, but not necessary.

                  A lot of people will say it’s harder than other souls games, but it’s really just different. The combat is amazing once you get the timing down. It can feel like a rhythm game at times when you’re in the zone. And the feeling you get when you beat a difficult boss is second to none.

                  Still… Apparently not for everyone so

            • skulblaka@sh.itjust.works
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              3 days ago

              That’s fair.

              I’m sorry, I just can’t stop myself from launching into this spiel every time I hear a comment like your first one. There’s a huge swath of gamers that I feel like would actually love my favorite game if they weren’t scared away from it by gamer circlejerk. It’s not my mission in life to defend Dark Souls to people who don’t care about it, but I often assume that mantle despite myself.

              At the end of the day though it’s just a game about self reflection and personal growth, and I like that.

          • A_Union_of_Kobolds@lemmy.world
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            3 days ago

            Yeah this is absolutely true start to finish. Once you slow down and stop spamming buttons, and think, it becomes really surprisingly easy. Mostly. Some bosses are just gonna ruin your day for a bit. Till you figure out what youre doing wrong and adjust. Sometimes easier said than done.

            Then, by the time you’ve finished like a single run of any game, youre totally ready to crush the entire genre catalog. You’ve got months of dungeons to explore if you want.

            Sigh. Im so grateful for these games lol. Theres so much love and creativity in their DNA.

          • LwL@lemmy.world
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            3 days ago

            I’ve bounced off some fights way more than that. It’s not even about not getting what to do, my concentration just dies and I also get greedy (or in the case of margit in elden ring was insanely underleveled on top of that). Playing claire obscure on the highest difficulty while ignoring defense isn’t very different in terms of dodging difficulty, but since I couldn’t really get greedy and my brain can go off on a journey on my own turn it was pretty smooth and much less frustrating for me.

            I do agree souls games aren’t super difficult, but they are unforgiving and if concentration isn’t your strong suit that will fuck you relentlessly. I still enjoy them personally though I’ve never completed one, there’s always some area that just annoys me too much to bother after a bit.

          • A_Union_of_Kobolds@lemmy.world
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            3 days ago

            Oh yeah that boss music tip made a world of difference with Bloodborne. Once someone pointed it out on a flame-themed hunter boss that was giving me pause, i was amazed. Like, how the hell does that work so well??

            • skulblaka@sh.itjust.works
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              3 days ago

              I made it all the way through Dark Souls 1 and 2 and about half of 3 before I even knew that was a thing. I was getting curbstomped by Dancer of the Boreal Valley and went online looking for discussions about her. Lo and behold:

              this video is a re-upload because it looks like the original was removed

              Tl;dw - Dancer’s song is in 3/4 time instead of 4/4 and she dances with her music. This gives her a crazy pattern that people always get got by because what feels like an opening actually isn’t. In order to defeat her you have to listen to her song and learn to dance with her.

              Once I learned that it opened up an entire new world of understanding across every soulslike game I played and immediately halved my average number of boss attempts. No joke. Not every boss can be beaten blindfolded by just listening to their OST but it’ll give you good timing cues for the fight more often than it doesn’t.

    • The Picard Maneuver@piefed.worldOP
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      4 days ago

      Soulslikes are great if you’re looking to scratch an itch for mechanical mastery, discovery, exploration, etc., but stories are not their strong suit. I’m not saying the stories are bad, just the delivery of them, unless you’re the type of player who wants to play detective.

      • skittle07crusher@sh.itjust.works
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        3 days ago

        First few games were delightful to me precisely because they didn’t beat you over the head with a story. It’s up to you the player to make your own meaning of the understated story.

    • rImITywR@lemmy.world
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      4 days ago

      I unironically think that The Witcher 2 is the best game in the trilogy for this exact reason.