alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · edit-22 days agoTim Sweeney on Unreal Engine 5 Optimization Issues: "The main cause is order of development" ["Ideally, optimization should begin early—before full content build-out."]clawsomegamer.comexternal-linkmessage-square26linkfedilinkarrow-up166arrow-down12
arrow-up164arrow-down1external-linkTim Sweeney on Unreal Engine 5 Optimization Issues: "The main cause is order of development" ["Ideally, optimization should begin early—before full content build-out."]clawsomegamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · edit-22 days agomessage-square26linkfedilink
minus-squareryannathans@aussie.zonelinkfedilinkEnglisharrow-up1arrow-down4·2 days agoGames don’t have unit tests so you can’t quickly make code changes without breaking the world Who knows if the engine is any different
minus-squareℍ𝕂-𝟞𝟝@sopuli.xyzlinkfedilinkEnglisharrow-up8·2 days agoYou can absolutely make unit and even integration tests in games, but I agree that I don’t think it’s really done because of the domain. Things are more caught in QA or more like Early Access these days.
Games don’t have unit tests so you can’t quickly make code changes without breaking the world
Who knows if the engine is any different
You can absolutely make unit and even integration tests in games, but I agree that I don’t think it’s really done because of the domain. Things are more caught in QA or more like Early Access these days.