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Cake day: July 4th, 2023

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  • Good review. PS5 exclusives continue to leave me wanting. So far I’ve successfully avoided 100% of the FOMO for not owning one.

    This was also very much on point:

    If you’re much like me you might feel this sort of thing is starting to get a bit overdone - especially within PlayStation’s first-party offerings, which, as I’ve written before, have all started to merge into one. Count how many Sony-developed games in the past five years have grapple hooks, climbable ledges, parries, gliders, RPG-lite skill trees, waist-high grass, ultra-simple environmental puzzles, and a form of rage meter that fills up until you can press L3+R3 or L2+R2 for an ultimate of some kind, and the formula doesn’t so much reveal itself as it does write it on your forehead in yellow paint.



  • You’re not entirely wrong, even if a little disingenuous. I think it’s quite clear that indie games provide the best examples of creativity and freedom of expression in gaming currently, but there definitely is also quite an oversaturated jungle to cut through of roguelikes, deckbuilders, roguelike deckbuilders, Metroidvanias, Soulslikes, Soulslike Metroidvanias…





  • I wasn’t commenting on the DLSS 5 slop filter here, only on the general question “do ‘great’ graphics matter in a game”. I agree that slopifying a game takes you further away from the intended art direction, which I’m not a fan of.

    And whatever the mechanical premise of the actual gameplay of Bodycam, the impact of it would be much less with stylized Fortnite cartoon graphics as opposed to the current photorealistic presentation. That’s all.


  • Are games bad or limited because of poor graphics? No. Are games better if they have great graphics? Not really.

    Depends on how you define “great”. I’ve definitely played games before where the art direction and general visual artistry was a huge part of the selling point. But that doesn’t have to be photorealistic - “great graphics” can be something like pixel art majesty (CF: REPLACED).

    That being said, some games are certainly elevated by incredible photorealistic visuals. Bodycam has basically built a whole premise on it, and it would certainly be a lesser game without its graphics.