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Joined 16 days ago
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Cake day: February 13th, 2026

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  • I’m still petty enough to hope this effort is a miserable failure

    I hope this is effort is a miserable failure … because if it catches on, it could spell the end of desktop PCs in general as a consumer product.

    Desktops will always exist, because you need the local processing power (and the cooling to support it) for certain professional workloads. But if everyday computing and even gaming becomes mostly done on thin clients fully dependent on internet servers, then desktops will become more and more of a niche, professional product. Which means they’ll become more expensive and harder to get. Replacement parts will become more expensive and harder to get. A desktop PC will be an expensive industrial machine, hard to justify the upfront price of for an average consumer. (Especially when a cheap thin client with a “cheap” monthly subscription can do essentially all the same things.)

    It may also slow the adoption of open-source software because these thin clients are likely to be locked down and not able to install any other software without putting up a fight, if it ends up being possible at all. And if most people get used to the paradigm of renting their computing power from the cloud, they’ll be resistant to change that and go back to locally run software on their local machine that they then have to buy because their old thin client hardware can barely run anything, even if you do manage to install other software on it. (Imagine how hard it will be to convince someone to install Linux instead of using Windows if the first step of installing Linux is that they have to replace all their hardware with much bigger and more expensive hardware…)


  • Also, copyrights should expire in a more reasonable timeframe. Probably something around 10-20 years. (Rather than our current US absurdity of ‘Entire life of the creator +70 years’.)


    But, also, there needs to be some accommodation for collaborative works, especially large-scale collaborative works with dozens or hundreds of creators contributing. (Like a big-budget movie or video game.) Trying to navigate copyright issues on something like that with only individual copyrights would be a nightmare. You need some mechanism to support group ownership of a copyright, including a way for the group to delegate certain rights and responsibilities to one individual who represents the group’s interests.

    I do, however, think that only the group who actually worked on the project should be able to own that copyright. They could license it to companies for distribution, but ownership of the copyright should always remain with the creators who directly worked on it. No copyright should ever be owned by any corporation at all or by any person who didn’t contribute to the project.