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Joined 15 days ago
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Cake day: June 4th, 2025

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  • I’m two ways about this.

    In recent years I’ve become quite a coffee lover. I’ve experimented with a lot of brewing methods, and got into small batch beans from independent roasters, with interesting qualities like being aged in whisky barrels (that one tastes and smells sooo good)

    At the same time though I grew up in a family where the only coffee my parents ever drank was instant - a teaspoon of granules with some hot water and milk and maybe sugar. When I go over there to visit that’s what I’ll get, and I’m not going to turn my nose up at it. In some ways it’s got that taste of nostalgia lol.







  • To me, the unspoken premise of the game is that you’re a kid in 1986 with a parent or cool uncle who went on a business trip to Japan and brought you home a Famicom and a copy of the original Zelda - months before the console even launched outside Japan.

    The whole game is about replicating that sense of childish fascination and wonder.

    The ‘Alien Language’ game manual is supposed to mimic the feeling of trying to read the Japanese manual that came with the game, muddling through as best you can with the pictures, and a few random English words they included just because English is ‘cool’ in a gaming context.

    It’s a very fun mechanic, and my favourite thing about the game.


  • They are incentivised because showing accurate results for what you asked for isn’t necessarily the best way to keep people on the platform.

    By pushing certain types of videos, such as opinionated content or loud shouty videos for low attention spans, YouTube hopes to keep you engaged for longer than they would by being accurate.

    There’s also a direct advertising reason to funnel certain types of video. YouTube creators earn different amounts of money for the same number of views depeding on what category (e.g. financial, gaming, writing advice, cookery etc) YT has auto-categorised your video as. We can infer from this that advertisers are willing to pay more money for ads in some categories than others, and therefore YT is directly incentivised to push those more lucrative categories in search results, even if they aren’t what you wanted.

    Plenty of reasons why they want to mess with results.











  • With TV there were only so many channels, but with Internet distribution the limits have been blown away on how many shows can be produced and available at once. There’s more content now than ever before, and the way people consume that content has changed, too.

    Streaming incentivises a model where new content is pushed at you constantly to keep you watching and “engaged” (because engagement = ads = money) and so the most important metric is quantity of shows, not quality.

    I’ve watched shows I enjoyed that six months later I couldn’t even tell you the name of, because it’s a once-and-done watch, and then I’m onto the next thing.

    With such high volumes of new content there’s no opportunity to get bored anymore, and that has consequences for how much old content gets revisited.

    In the 2000s we’d all have some series or other on DVD, and when there was nothing good on TV that night we’d go back and re-watch it. And that re-watch process built up both your own personal fondness for the show, and the staying power of that show in the shared cultural consciousness. Plus you could probably speak with your friends about shows because chances were pretty good they’d seen it too, which only boosts it more.

    When we’re all just watching things once and never again, and often not even the same things as each other, there’s no staying power.

    I also believe - my personal opinion - that this quantity problem is why right now there are SO MANY remakes, reboots, spin-offs, and live-action versions of existing movies. Even the big players are finding it very hard to launch new things that reach the audience they want because the market is so absolutely saturated with “content”. And so they have to fall back on franchises that are already recognised and popular across a wide cultural gamut, things that cemented their popularity at a time before the quantity problem really set in.

    It’s strange times.